A call for game engine enthusiasts

clap-screenshot.png Hi everyone,

I'm slowly working on a custom 3D engine in C, and I'm looking for partners in crime. Here's a live demo of what was supposed to be an entry to LDjam #56 (all models by @mikemikemakes). It currently runs natively on linux, mac os x and windows (with some caveats -- not a windows programmer) and in a browser (see the live demo link above).

A short rundown: - Renderer: OpenGL/OpenGL ES/WebGL - Physics: ODE - 3D assets: glTF (embedded and glb) - Game controller support - Limited touch screen support - Skeletal animations - Ambient lighting - Cascade shadows - Audio playback via OpenAL - A very basic UI (ImGui is also there, but only for debugging/editing stuff) - Oh yeah, it runs in Safari on iPhone 7.

Pretty basic stuff. The TODO list is ambitious and constantly growing and I'd really like to invite contributors. It's not meant to compete with any existing engines, and is guaranteed to give you more grief than, say, Godot, but instead will give you some satisfaction from creating game tech.