{"author_link":"\/users\/shaolin-dave","author_name":"Shaolin Dave","author_uid":"shaolin-dave","comments":[],"epoch":1724876405,"event":"LD55","format":"md","ldjam_node_id":395263,"likes":2,"metadata":{"p_key":"84853","p_author":"Shaolin Dave","p_authorkey":"1011376","p_urlkey":"295611","p_title":"I used Godot to make a tool for my real job","p_cat":"LDJam ","p_event":"LD55","p_time":"1724876405","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1011376","us_name":"Shaolin Dave","us_username":"shaolin-dave","event_start":"1712966400","event_key":"120","event_name":"Ludum Dare 55"},"node":{"id":395263,"parent":395262,"_superparent":395186,"author":11376,"type":"post","subtype":"","subsubtype":"","published":"2024-08-28T20:20:05Z","created":"2024-08-28T20:11:22Z","modified":"2024-08-30T22:10:45Z","_trust":8,"version":1239390,"slug":"i-used-godot-to-make-a-tool-for-my-real-job","name":"I used Godot to make a tool for my real job","body":"Just thought people might find it interesting, maybe even useful for certain applications (and I'd be interested in hearing them).\n\nI'm a Salesforce developer at my day job. For every object in my org, I need to create triggers, handlers, test classes for each, tons of service classes, interfaces, metadata, a whole bunch of files that are identical (or at least start out that way) except a handful of swapped out strings.\n\nI wanted to take those small handful of unique files and create hundreds of clones with just those few parts swapped out with variables for things like object names and labels.\n\nIt's doable with a simple bash script, but I figured this would be a good opportunity to poke around Godot and also make a utility to share with my peers.\n\nSo, here's [Scarlet Spider](https:\/\/shaolindave.itch.io\/scarlet-spider)\n\n![DBPQiG.png](\/\/\/raw\/07c\/2\/z\/650f6.png)","scope":"public","node-timestamp":"2024-08-28T20:20:05Z","meta":[],"path":"\/events\/ludum-dare\/56\/$395262\/i-used-godot-to-make-a-tool-for-my-real-job","parents":[1,5,9,395186,395262],"files":[],"files-timestamp":0,"love":2,"love-timestamp":"2024-08-30T22:10:45Z","comments":0,"_wayback":{"timestamp":"20240901182606","url":"https:\/\/api.ldjam.com\/vx\/node2\/get\/395305+282383+395291+395263+395250+395248+395239+395228+395217+395212?author&parent&superparent"}},"node_metadata":{"n_key":"395263","n_urlkey":"295611","n_parent":"395262","n_path":"\/events\/ludum-dare\/56\/$395262\/i-used-godot-to-make-a-tool-for-my-real-job","n_slug":"i-used-godot-to-make-a-tool-for-","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"11376","n_created":"1724875882","n_modified":"1725055845","n_version":"1239390","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/56\/$395262\/i-used-godot-to-make-a-tool-for-my-real-job","text":"Just thought people might find it interesting, maybe even useful for certain applications (and I'd be interested in hearing them).\n\nI'm a Salesforce developer at my day job. For every object in my org, I need to create triggers, handlers, test classes for each, tons of service classes, interfaces, metadata, a whole bunch of files that are identical (or at least start out that way) except a handful of swapped out strings.\n\nI wanted to take those small handful of unique files and create hundreds of clones with just those few parts swapped out with variables for things like object names and labels.\n\nIt's doable with a simple bash script, but I figured this would be a good opportunity to poke around Godot and also make a utility to share with my peers.\n\nSo, here's [Scarlet Spider](https:\/\/shaolindave.itch.io\/scarlet-spider)\n\n![DBPQiG.png](\/\/\/raw\/07c\/2\/z\/650f6.png)","title":"I used Godot to make a tool for my real job","wayback_source":{"timestamp":"20240901182606","url":"https:\/\/api.ldjam.com\/vx\/node2\/get\/395305+282383+395291+395263+395250+395248+395239+395228+395217+395212?author&parent&superparent"}}