{"author_link":"\/users\/milq","author_name":"milq","author_uid":"milq","comments":[],"epoch":1774971872,"event":"LD59","format":"md","ldjam_node_id":424078,"likes":5,"metadata":{"p_key":"84922","p_author":"milq","p_authorkey":"1274552","p_urlkey":"295680","p_title":"For Ludum Dare 59, I'm switching from Godot to JavaScript","p_cat":"LDJam ","p_event":"LD59","p_time":"1774971872","p_likes":"5","p_comments":"0","p_status":"WAYBACK","us_key":"1274552","us_name":"milq","us_username":"milq","event_start":"1776470400","event_key":"113","event_name":"Ludum Dare 59"},"node":{"id":424078,"parent":416157,"_superparent":415614,"author":274552,"type":"post","subtype":"","subsubtype":"","published":"2026-03-31T15:44:32Z","created":"2026-03-31T15:37:18Z","modified":"2026-04-01T14:13:44Z","_trust":3,"version":1343078,"slug":"for-ludum-dare-59-im-switching-from-godot-to-javascript","name":"For Ludum Dare 59, I'm switching from Godot to JavaScript","body":"Hi!\n\nFor my 10th Ludum Dare, I'm making a change and switching from Godot to JavaScript. It's more than enough for the kind of 2D games I make, and it gives me more freedom in certain areas. Granted, Godot definitely wins in other aspects, like 2D pathfinding, navigation nodes, and an amazing tilemap editor. Let's see how it goes!\n\nThanks for reading!\n\nMILQ Games.\n\nP.S. Check out my free game on Steam, Linsips!\n\nhttps:\/\/store.steampowered.com\/app\/4301370\/Linsips\/\n\nhttps:\/\/www.youtube.com\/watch?v=xevccm-LyDw","scope":"public","node-timestamp":"2026-03-31T15:44:32Z","meta":[],"path":"\/events\/ludum-dare\/58\/pick-it-up-bippy\/for-ludum-dare-59-im-switching-from-godot-to-javascript","parents":[1,5,9,415614,416157],"files":[],"files-timestamp":0,"love":5,"love-timestamp":"2026-04-01T14:13:44Z","comments":2,"comments-timestamp":"2026-03-31T16:50:06Z","_wayback":{"timestamp":"20260402082459","url":"https:\/\/api.ldjam.com\/vx\/node2\/get\/424135+424115+424102+424078+423927+423926+423905+423904+423902+423888?author&parent&superparent"}},"node_metadata":{"n_key":"424078","n_urlkey":"295680","n_parent":"416157","n_path":"\/events\/ludum-dare\/58\/pick-it-up-bippy\/for-ludum-dare-59-im-switching-from-godot-to-javascript","n_slug":"for-ludum-dare-59-im-switching-f","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"274552","n_created":"1774971438","n_modified":"1775052824","n_version":"1343078","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/58\/pick-it-up-bippy\/for-ludum-dare-59-im-switching-from-godot-to-javascript","text":"Hi!\n\nFor my 10th Ludum Dare, I'm making a change and switching from Godot to JavaScript. It's more than enough for the kind of 2D games I make, and it gives me more freedom in certain areas. Granted, Godot definitely wins in other aspects, like 2D pathfinding, navigation nodes, and an amazing tilemap editor. Let's see how it goes!\n\nThanks for reading!\n\nMILQ Games.\n\nP.S. Check out my free game on Steam, Linsips!\n\nhttps:\/\/store.steampowered.com\/app\/4301370\/Linsips\/\n\nhttps:\/\/www.youtube.com\/watch?v=xevccm-LyDw","title":"For Ludum Dare 59, I'm switching from Godot to JavaScript","wayback_source":{"timestamp":"20260402082459","url":"https:\/\/api.ldjam.com\/vx\/node2\/get\/424135+424115+424102+424078+423927+423926+423905+423904+423902+423888?author&parent&superparent"}}