Finished implementing most of the UI for this guild management game

I decided to go for a management game where you play the guildmaster of an Adventuring Guild and somehow tie that into the theme (Yeah I know it is kind of a stretch but this is already an idea that I wanted to develop so I just went with it).
For a game that's 90% UI, getting the basic logic and structure of the UI is a nice milestone, still gotta add a ton more of stuff like notification logic, basic AI for adventurers to make the player want to beat the crap out of them or remember them forever, etc.
Main goal is to have a game feel similar to Crusader Kings (one of my favorites ever) if you were just to enjoy the simulation of the background world and some basic resource management. Adventurer AI is using around 20 variables to simulate "realistic"-ish behavior over time.
I'm doing the Jam because I'm absolutely not doing graphics and audio from scratch besides everything else, and I'm positive I'll continue working on this after LD, I'm having a blast coding this thing.