Day 1 is a wrap!

Despite not quite hitting our goal of having a MVP done till the end of day 1, it's 3:30 AM and we aren't that far from it. So far we have:
- boat controls
- divers that can be deployed
- divers can somewhat map the area they explore while underwater, though the map itself is far from finished
- once the divers are done, they can be picked back up
- a rather overexeggarated splat if you run a diver over
The idea is that by deploying multiple divers, the player will have to triangulate the location of treasure, while managing various resources. We'll see if we manage to make the idea work as a fun to play game.