Blender-style "Workspaces" plugin for Godot
Hello, fellow Ludum Darers!
About a week ago, I made a plugin for Godot that adds a "Workspaces" bar to the top of the editor, similar to what is in Blender. Aside from the basic layout switching, it also allows you to hide parts of the editor, filter files in the FileSystem (experimental), set per-workspace themes, sync FileSystem navigation with the open file (scene, script or inspector) and more.
Thought you might want to check it out!
Link: https://github.com/Zerbu/Workspaces-V2
