{"author_name":"Rybar","cat":"LD #35","comments":[],"epoch":1460566860,"likes":2,"metadata":{"p_key":"8505","p_author":"Rybar","p_authorkey":"2606","p_urlkey":"43952","p_title":"WIP HTML5+Phaser+three boilerplate","p_cat":"LD #35","p_event":"LD35","p_time":"1460566860","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"2606","us_name":"Rybar","us_username":"rybar","event_start":"1460678400","event_key":"33","event_name":"LD35"},"text":"<p>Here&#8217;s my boilerplate that I&#8217;ll work on fleshing out a bit more before jam time.<\/p>\n <p><a href=\"https:\/\/github.com\/Rybar\/ld35boiler\">https:\/\/github.com\/Rybar\/ld35boiler<\/a><\/p>\n <p>It features a working menu, basic play and game over states.<\/p>\n <p>three.js might not make the cut, but I REALLY want to try out throwing some 3d elements into a 2d game.<\/p>","time":"April 13th, 2016 12:01 pm","title":"WIP HTML5+Phaser+three boilerplate"}