{"author_link":"\/users\/hagamosvideojuegos","author_name":"HagamosVideojuegos","author_uid":"hagamosvideojuegos","comments":[],"epoch":1777477350,"event":"LD59","format":"md","ldjam_node_id":432251,"likes":0,"metadata":{"p_key":"85139","p_author":"HagamosVideojuegos","p_authorkey":"1076544","p_urlkey":"295899","p_title":"Things We Had to Leave Behind","p_cat":"LDJam ","p_event":"LD59","p_time":"1777477350","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":"1076544","us_name":"HagamosVideojuegos","us_username":"hagamosvideojuegos","event_start":"1776470400","event_key":"113","event_name":"Ludum Dare 59"},"node":{"id":432251,"parent":428197,"_superparent":424249,"author":76544,"type":"post","subtype":"","subsubtype":"","published":"2026-04-29T15:42:30Z","created":"2026-04-29T15:29:43Z","modified":"2026-04-29T15:54:45Z","_trust":2,"version":1373321,"slug":"things-we-had-to-leave-behind","name":"Things We Had to Leave Behind","body":"wanted to share a small thing we didn\u2019t have time to add to the game during the jam.\n\nThis is our game: https:\/\/ldjam.com\/events\/ludum-dare\/59\/parasignal\n\nThere\u2019s a specific moment in the game (those who played it will know which one, for those who haven\u2019t, I\u2019ll try to avoid spoilers) where I wanted to show something on screen. However, for rather cryptic reasons, and with only an hour left before the jam ended, I kept getting an error because it overlapped with another image, and I just couldn\u2019t get it positioned correctly in time. So at least here, in an unofficial way, I wanted to show it.\n\nI don't know why i can't upload here the image and have errors, here a link to watch it: [Please, look it after play!](https:\/\/i.ibb.co\/My6hcFFW\/image.webp) \n\nI thought it would be fun to include this along with many other hints, and I think we\u2019ll release a more complete version after the voting period. We\u2019ll upload it to itch.io and, if it performs well enough, maybe even to Steam. It will also depend on how many things we\u2019re able to add, since we left quite a few ideas on the table (this was one of them). We also need to figure out how far we can extend the experience without making it repetitive, while still keeping it surprising. I had several levels in mind (initially there were going to be 7), and with some additional ideas we\u2019ve come up with, I think we could expand it quite a bit more, even including some interaction both inside and outside the game.\n\nThe jam version of the experience ended up feeling a bit cut short, since just when the most interesting part is about to begin\u2026 it ends. But we felt it was better to leave it that way rather than include unplayable sections or half-finished features, it was more important to show something solid that worked well.\n\nTo wrap up, I\u2019d love to get some feedback:\nWhat did you think of the game? Is there anything you would have liked to see added, or any ideas you\u2019d suggest?\n\nI can\u2019t guarantee that an expanded version won\u2019t include screamers, but they definitely won\u2019t rely on loud volume jumps. We really like the kind of \u201ccozy unease\u201d the game seems to have, and we\u2019d like to keep exploring that direction.","scope":"public","node-timestamp":"2026-04-29T15:54:45Z","meta":[],"path":"\/events\/ludum-dare\/59\/parasignal\/things-we-had-to-leave-behind","parents":[1,5,9,424249,428197],"files":[],"files-timestamp":0,"love":0,"comments":0,"_wayback":{"timestamp":"20260429162429","url":"https:\/\/api.ldjam.com\/vx\/node2\/get\/432255+432251+431991+432250+432247+432242+432236+432231+432232+432221?author&parent&superparent"}},"node_metadata":{"n_key":"432251","n_urlkey":"295899","n_parent":"428197","n_path":"\/events\/ludum-dare\/59\/parasignal\/things-we-had-to-leave-behind","n_slug":"things-we-had-to-leave-behind","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"76544","n_created":"1777476583","n_modified":"1777478085","n_version":"1373321","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/59\/parasignal\/things-we-had-to-leave-behind","text":"wanted to share a small thing we didn\u2019t have time to add to the game during the jam.\n\nThis is our game: https:\/\/ldjam.com\/events\/ludum-dare\/59\/parasignal\n\nThere\u2019s a specific moment in the game (those who played it will know which one, for those who haven\u2019t, I\u2019ll try to avoid spoilers) where I wanted to show something on screen. However, for rather cryptic reasons, and with only an hour left before the jam ended, I kept getting an error because it overlapped with another image, and I just couldn\u2019t get it positioned correctly in time. So at least here, in an unofficial way, I wanted to show it.\n\nI don't know why i can't upload here the image and have errors, here a link to watch it: [Please, look it after play!](https:\/\/i.ibb.co\/My6hcFFW\/image.webp) \n\nI thought it would be fun to include this along with many other hints, and I think we\u2019ll release a more complete version after the voting period. We\u2019ll upload it to itch.io and, if it performs well enough, maybe even to Steam. It will also depend on how many things we\u2019re able to add, since we left quite a few ideas on the table (this was one of them). We also need to figure out how far we can extend the experience without making it repetitive, while still keeping it surprising. I had several levels in mind (initially there were going to be 7), and with some additional ideas we\u2019ve come up with, I think we could expand it quite a bit more, even including some interaction both inside and outside the game.\n\nThe jam version of the experience ended up feeling a bit cut short, since just when the most interesting part is about to begin\u2026 it ends. But we felt it was better to leave it that way rather than include unplayable sections or half-finished features, it was more important to show something solid that worked well.\n\nTo wrap up, I\u2019d love to get some feedback:\nWhat did you think of the game? Is there anything you would have liked to see added, or any ideas you\u2019d suggest?\n\nI can\u2019t guarantee that an expanded version won\u2019t include screamers, but they definitely won\u2019t rely on loud volume jumps. We really like the kind of \u201ccozy unease\u201d the game seems to have, and we\u2019d like to keep exploring that direction.","title":"Things We Had to Leave Behind","wayback_source":{"timestamp":"20260429162429","url":"https:\/\/api.ldjam.com\/vx\/node2\/get\/432255+432251+431991+432250+432247+432242+432236+432231+432232+432221?author&parent&superparent"}}