{"assets":[{"original":"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/logo-8-300x300.png","local":"\/data\/posts\/2016\/04\/1e899527543241201fc41e95b2716393.png"},{"original":"http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/542293\/52051-shot1-1460931241.png","local":"\/data\/posts\/2016\/04\/cf73d0122875b934868eca1a1ed0dabf.png"}],"author_link":"author\/zowesiouff\/","author_name":"zowesiouff","cat":"LD #35","categories":["LD #35"],"comments":[],"epoch":1461215820,"event":"LD35","likes":8,"metadata":{"p_key":"85147","p_author":"zowesiouff","p_authorkey":"0","p_urlkey":"295907","p_title":"OBfu \u2013 a (tough?) puzzler post-mortem","p_cat":"LD #35","p_event":"LD35","p_time":"1461215820","p_likes":"8","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1460678400","event_key":"33","event_name":"LD35"},"source_url":"2016\/04\/21\/obfu-a-tough-puzzler-post-mortem\/","text":"<p>tldr: probably my best LD so far, but I still have tons to learn, see you in August folks! oh and <a href=\"http:\/\/zowesiouff.github.io\/obfu\/\" target=\"_blank\">feel free to give up!<\/a><\/p>\n<p>Almost 4 days after the end of the compo, I think it\u2019s time for a (small) post-mortem on my week-end coming up with <a href=\"http:\/\/zowesiouff.github.io\/obfu\/\" target=\"_blank\">OBfu<\/a>.<br\/>\n<a href=\"http:\/\/zowesiouff.github.io\/obfu\/\"><img alt=\"OBfu logo\" class=\"size-medium wp-image-557675 alignright\" height=\"300\" sizes=\"(max-width: 300px) 100vw, 300px\" src=\"\/data\/posts\/2016\/04\/1e899527543241201fc41e95b2716393.png\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/logo-8-150x150.png 150w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/logo-8-300x300.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/logo-8-768x768.png 768w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/logo-8-550x550.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/logo-8.png 1024w\" width=\"300\"\/><\/a><\/p>\n<h3>What went good<\/h3>\n<ul>\n<li>The <strong>art style<\/strong>, it\u2019s my first game where I actually feel like there is some kind of beauty in it. It\u2019s still super minimalist, and the colors don\u2019t feel right, but <strong>I am actually proud \u2026 I think?<\/strong><\/li>\n<li>The game ended up with <strong>11<\/strong> <strong>levels,<\/strong>\u00a0which is\u00a0<strong>6 more<\/strong> than what I originally planned Saturday morning.<\/li>\n<li>It\u2019s <strong>my first puzzler<\/strong>, and I loved making it!<\/li>\n<\/ul>\n<h3>What went wrong<\/h3>\n<ul>\n<li>Again, the <strong>lack of time<\/strong>. I was happy to finish the main mechanics super early Saturday. But then, the <strong>level creation process hit hard<\/strong>: coming up with ideas is simple, coding them, testing them, tweaking them, replaying them, \u2026. is incredibly time consuming for a puzzler like this.<\/li>\n<li><strong>Re-iterating<\/strong> some of the <strong>mistakes<\/strong>\u00a0I made in previous LDs (not using a game engine, not even a rendering library, I directly played with the Web Canvas API which is still quite low-level). Next one, I will probably play with <a href=\"http:\/\/www.pixijs.com\/\" target=\"_blank\">Pixi.js<\/a><\/li>\n<\/ul>\n<p><a href=\"http:\/\/zowesiouff.github.io\/obfu\/\"><img alt=\"\" class=\"alignleft\" height=\"175\" src=\"\/data\/posts\/2016\/04\/cf73d0122875b934868eca1a1ed0dabf.png\" width=\"310\"\/><\/a><\/p>\n<h3>The stoopid stats section<\/h3>\n<ul>\n<li>Total time:\u00a0<span>14:12:38<\/span><\/li>\n<li>Line of Code:\u00a0<span>1365<\/span><\/li>\n<li>LoC \/ min: 1.6<\/li>\n<\/ul>\n<p>If after reading this blurb you still want to test OBfu, you can go over <a href=\"http:\/\/zowesiouff.github.io\/obfu\/\" target=\"_blank\">here<\/a>. You can also follow me on Twitter: <a href=\"https:\/\/twitter.com\/zowesiouff\" target=\"_blank\">@zowesiouff<\/a>. I will publish a <strong>new\u00a0version with more levels<\/strong> (and some <em>subtle<\/em> new mechanics) this week-end.<\/p>\n<p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld35\/\" rel=\"tag\">LD35<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld35-post-mortem\/\" rel=\"tag\">ld35 post mortem<\/a><\/p>","time":"April 21st, 2016 5:17 am","title":"OBfu \u2013 a (tough?) puzzler post-mortem","title_was_empty":false}