My game jam art workflow!
Hello!!! Megan here! Concept artist and 3D artist on Finterior Decorator! Thought I would go over my process in a short and sweet way for doing art!
First: The concept art! Nailing down the overall style and look of our game right away helped a lot.
Second: Deciding on a workflow for making 3D assets! We decided to do the gradient texture approach for the majority of the assets except for certain key assets such as the fish and the gravel!! This makes it super easy and quick for texturing in a game jam and keeps the color palette consistent!
Third: Then it’s just modelling and getting everything in there!! I also had the treat of making item icon images for the in game shop. That was WORK :sweatsmile: But it also helped me have this screenshot that covers most of the models we have in general!
SO. MANY. ASSETS.
It was worth it though!!!!
Check it out yourself!! https://ldjam.com/events/ludum-dare/46/finterior-decorator?fbclid=IwAR1B5eGNhjMEecl7efAPT8R4Fe-PNjRu6Yjjbad40weYUeZsPyGb5hlY