A sneak peak behind the scenes of one of the tools we used for Sushi Ink

Sushi Ink uses a conveyor belt in every single level. *level 5 even has two.... if you can reach that far ;).

The problem with conveyor belts however is to achieve the smooth curved loops we wanted in the game we needed to use connected bezier curves (a series of mathematical equations). Our team had only one programmer but everyone would need to share the load in level design. Either because of that... or maybe just because I hate myself, I decided to create a conveyer belt tool during the jam. This allowed everyone to easily place, drag and drop control points within the editor and get real time feedback on how it would look.

ezgif.com-gif-maker (4).gif

You can see the results above which I'm pretty proud of. It was a tough call with only 72 hours to get things done, but i think taking the time to unlock the rest of the team is what helped us to produce 5 levels within the jam. Despite some rough edges this is definitely something i think I'm going to take from this jam, polish up, and use in other games.

how the tentacool works.png

are there any assets, code or ideas are you going to take away from the jam and implement in another project?

You can play Sushi Ink here!

If you want to know anymore about the different tools we used for Sushi Ink or if you want me to check your game out just leave a comment below!