{"author_link":"\/users\/dis0rder","author_name":"Dis0rder","author_uid":"dis0rder","comments":[],"epoch":1603502882,"event":"LD47","format":"md","ldjam_node_id":231742,"likes":1,"metadata":{"p_key":"85484","p_author":"Dis0rder","p_authorkey":"1011342","p_urlkey":"296282","p_title":"Some rambling about my creative process","p_cat":"LDJam ","p_event":"LD47","p_time":"1603502882","p_likes":"1","p_comments":"0","p_status":"WAYBACK","us_key":"1011342","us_name":"Dis0rder","us_username":"dis0rder","event_start":"1601596800","event_key":"76","event_name":"Ludum Dare 47"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD47","removed_author":false},"author":11342,"body":"My [games](https:\/\/ldjam.com\/users\/dis0rder\/games) usually put much emphasis on the mood and story.\n\nThis time my intention was to give more focus to the game-mechanics. \n\n[![Gif4.gif](\/\/\/raw\/e4c\/2\/z\/36102.gif)](https:\/\/dis0rder.itch.io\/icantgetanythingdone)\n\nI prepared a platformer-engine with a unique grabbing-mechanic as my [base-code](https:\/\/ldjam.com\/events\/ludum-dare\/47\/i-cant-get-anything-done\/some-thoughts-about-the-base-code) for the COMPO. I hoped that  I could somehow tie the mechanics to the theme, but I kinda struggled with that as usual.\n\nGotta say, I wasn't very happy with the theme when it was announced!\n\n[![Notebook.png](\/\/\/raw\/e4c\/2\/z\/3a577.png)](https:\/\/dis0rder.itch.io\/icantgetanythingdone)\n\nThis was the first thing I scribbled in my notebook when I saw the theme. You could say it's quite an accurate depiction of my feelings at the time.\n\n**- \"From all the alternatives, we had to go with this!\"**\n\nI was sobering up at a local pub, and reality was just about to sink in. (It was 2AM in my time-zone)\n\nQuite an ideal time and place to reflect on the state of being **Stuck in a loop!**\n\n---\n\nAfter a night of not very much sleep, my first day started quite slowly.\n\nEven though the chosen theme was one of the least inspiring ones for me, I had already been throwing a lot of ideas in the air during night. There was one particularly good one I came up with, but I didn't (ludum) dare to  go for it. It would have been an awesome concept, but I didn't see myself succeeding in something like that in such a short time.\n\n[![Typewriter small.gif](\/\/\/raw\/e4c\/2\/z\/36134.gif)](https:\/\/dis0rder.itch.io\/icantgetanythingdone)\n\nObviously I wasn't feeling very energetic. Starting out with the gameplay-side didn't motivate me at all, so I decided to begin with a intro-segment featuring this otherworldly spinning typewriter!\n\nMy LD-entries usually feature a FMV\/stop-motion intro. This time I even considered skipping the \"tradition\", but it came out very naturally.\n\nI had absolutely no idea how it would even relate to the overall game (besides being an obvious thematic motif). It felt more like a separate lump of creative anxiety I had to get out somehow.\n\n![Typewriter Write 1.gif](\/\/\/raw\/e4c\/2\/z\/3a671.gif)\n\nI was in a figurative and literal writer's block, and apparently I ended up making a game about that experience.\n\n[![Text 2b.png](\/\/\/raw\/e4c\/2\/z\/3a679.png)](https:\/\/dis0rder.itch.io\/icantgetanythingdone)\n\nAnd in a weird way things started to click.\n\n[![output3.gif](\/\/\/raw\/e4c\/2\/z\/3a575.gif)](https:\/\/dis0rder.itch.io\/icantgetanythingdone)\n\nI decided to use the sketch I drew earlier in the pub, and so \"the guy with the blank stare\" became the player-character.\n\nThe sketch was scanned and then colored in GIMP. I really like the end-result.\n\n[![Gif c.gif](\/\/\/raw\/e4c\/2\/z\/36103.gif)](https:\/\/dis0rder.itch.io\/icantgetanythingdone)\n\nGameplay-wise my [entry](https:\/\/dis0rder.itch.io\/icantgetanythingdone) is a very regular platformer, where the catch is a unique mechanic that lets you move and stack boxes.\n\nDuring development and even after finishing I wasn't entirely sure how well the intro and the actual game would fit in as a whole.\n\nTo my surprise the end-result was seamless enough.\n\n![commento.png](\/\/\/raw\/e4c\/2\/z\/3a677.png)\n\nI was very happy to hear that there were people who enjoyed the experience on a emotional level, and this particular comment by @bereg was quite heartwarming. I don't think I was even fully conscious myself of all the juxtapositions in the game-play and overall symbolism there actually is.\n\nHearing that your work makes someone reflect upon their own existence is the ultimate praise for a person who considers themselves an artist.\n\n---\n\nI think given different circumstances (= those being some other theme being picked and me not drinking the night before!) I might have created a more polished game that would've utilized the core-mechanics further and in more clever ways.\n\nIn other words: A better game in a technical sense.\n\nBut since the starting point was a struggle for me, I somehow managed to tap into a strange creative space where I could express something that seems to resonate with people on a deeper level.\n\nAnd in that respect, I don't think this Ludum Dare could have gone better for me!\n\nOnce again, thanks for the jam everyone!\n","created":"2020-10-21T16:31:06Z","id":231742,"love":1,"love-timestamp":"2020-10-24T01:57:31Z","meta":[],"modified":"2020-10-24T01:39:17Z","name":"Some rambling about my creative process","notes":0,"parent":212948,"parents":[1,5,9,212256,212948],"path":"\/events\/ludum-dare\/47\/i-cant-get-anything-done\/some-rambling-about-my-creative-process","published":"2020-10-24T01:28:02Z","slug":"some-rambling-about-my-creative-process","subsubtype":"","subtype":"","superparent":212256,"type":"post","version":708336},"node_metadata":{"n_key":"231742","n_urlkey":"296282","n_parent":"212948","n_path":"\/events\/ludum-dare\/47\/i-cant-get-anything-done\/some-rambling-about-my-creative-process","n_slug":"some-rambling-about-my-creative-","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"11342","n_created":"1603297866","n_modified":"1603503557","n_version":"708336","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/47\/i-cant-get-anything-done\/some-rambling-about-my-creative-process","text":"My [games](https:\/\/ldjam.com\/users\/dis0rder\/games) usually put much emphasis on the mood and story.\n\nThis time my intention was to give more focus to the game-mechanics. \n\n[![Gif4.gif](\/\/\/raw\/e4c\/2\/z\/36102.gif)](https:\/\/dis0rder.itch.io\/icantgetanythingdone)\n\nI prepared a platformer-engine with a unique grabbing-mechanic as my [base-code](https:\/\/ldjam.com\/events\/ludum-dare\/47\/i-cant-get-anything-done\/some-thoughts-about-the-base-code) for the COMPO. I hoped that  I could somehow tie the mechanics to the theme, but I kinda struggled with that as usual.\n\nGotta say, I wasn't very happy with the theme when it was announced!\n\n[![Notebook.png](\/\/\/raw\/e4c\/2\/z\/3a577.png)](https:\/\/dis0rder.itch.io\/icantgetanythingdone)\n\nThis was the first thing I scribbled in my notebook when I saw the theme. You could say it's quite an accurate depiction of my feelings at the time.\n\n**- \"From all the alternatives, we had to go with this!\"**\n\nI was sobering up at a local pub, and reality was just about to sink in. (It was 2AM in my time-zone)\n\nQuite an ideal time and place to reflect on the state of being **Stuck in a loop!**\n\n---\n\nAfter a night of not very much sleep, my first day started quite slowly.\n\nEven though the chosen theme was one of the least inspiring ones for me, I had already been throwing a lot of ideas in the air during night. There was one particularly good one I came up with, but I didn't (ludum) dare to  go for it. It would have been an awesome concept, but I didn't see myself succeeding in something like that in such a short time.\n\n[![Typewriter small.gif](\/\/\/raw\/e4c\/2\/z\/36134.gif)](https:\/\/dis0rder.itch.io\/icantgetanythingdone)\n\nObviously I wasn't feeling very energetic. Starting out with the gameplay-side didn't motivate me at all, so I decided to begin with a intro-segment featuring this otherworldly spinning typewriter!\n\nMy LD-entries usually feature a FMV\/stop-motion intro. This time I even considered skipping the \"tradition\", but it came out very naturally.\n\nI had absolutely no idea how it would even relate to the overall game (besides being an obvious thematic motif). It felt more like a separate lump of creative anxiety I had to get out somehow.\n\n![Typewriter Write 1.gif](\/\/\/raw\/e4c\/2\/z\/3a671.gif)\n\nI was in a figurative and literal writer's block, and apparently I ended up making a game about that experience.\n\n[![Text 2b.png](\/\/\/raw\/e4c\/2\/z\/3a679.png)](https:\/\/dis0rder.itch.io\/icantgetanythingdone)\n\nAnd in a weird way things started to click.\n\n[![output3.gif](\/\/\/raw\/e4c\/2\/z\/3a575.gif)](https:\/\/dis0rder.itch.io\/icantgetanythingdone)\n\nI decided to use the sketch I drew earlier in the pub, and so \"the guy with the blank stare\" became the player-character.\n\nThe sketch was scanned and then colored in GIMP. I really like the end-result.\n\n[![Gif c.gif](\/\/\/raw\/e4c\/2\/z\/36103.gif)](https:\/\/dis0rder.itch.io\/icantgetanythingdone)\n\nGameplay-wise my [entry](https:\/\/dis0rder.itch.io\/icantgetanythingdone) is a very regular platformer, where the catch is a unique mechanic that lets you move and stack boxes.\n\nDuring development and even after finishing I wasn't entirely sure how well the intro and the actual game would fit in as a whole.\n\nTo my surprise the end-result was seamless enough.\n\n![commento.png](\/\/\/raw\/e4c\/2\/z\/3a677.png)\n\nI was very happy to hear that there were people who enjoyed the experience on a emotional level, and this particular comment by @bereg was quite heartwarming. I don't think I was even fully conscious myself of all the juxtapositions in the game-play and overall symbolism there actually is.\n\nHearing that your work makes someone reflect upon their own existence is the ultimate praise for a person who considers themselves an artist.\n\n---\n\nI think given different circumstances (= those being some other theme being picked and me not drinking the night before!) I might have created a more polished game that would've utilized the core-mechanics further and in more clever ways.\n\nIn other words: A better game in a technical sense.\n\nBut since the starting point was a struggle for me, I somehow managed to tap into a strange creative space where I could express something that seems to resonate with people on a deeper level.\n\nAnd in that respect, I don't think this Ludum Dare could have gone better for me!\n\nOnce again, thanks for the jam everyone!\n","title":"Some rambling about my creative process","wayback_source":[]}