{"author_link":"\/users\/rongo-matane","author_name":"Rongo Matane","author_uid":"rongo-matane","comments":[],"epoch":1607346810,"event":"LD47","format":"md","ldjam_node_id":232792,"likes":29,"metadata":{"p_key":"85522","p_author":"Rongo Matane","p_authorkey":"1012833","p_urlkey":"296320","p_title":"Fluffensnuff has grown up - My first game after 18 years","p_cat":"LDJam ","p_event":"LD47","p_time":"1607346810","p_likes":"29","p_comments":"0","p_status":"WAYBACK","us_key":"1012833","us_name":"Rongo Matane","us_username":"rongo-matane","event_start":"1601596800","event_key":"76","event_name":"Ludum Dare 47"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD47","removed_author":false},"author":12833,"body":"and changed its name to a more poetic\n![community_groupimage_444x208.png](\/\/\/raw\/122\/3\/z\/3aa2f.png)\n\nA year after my wife and i made [this](https:\/\/ldjam.com\/events\/ludum-dare\/44\/fluffensnuff) sokoban-like puzzle game for Ludum Dare 44, we decided to make it our first release, as it was very well received and the scope seemed really doable. During this year, i gathered some statistics from the high score  list - we had nearly **2000 players with a combined playtime of over 200 hours**. This isn't much for a \"proper\" game, but for our little LD entry it was incredible and made us very happy.\n\nWhat really feels strange to me is, that **i've been making games for 18 years and have never released a paid game** in that time. This one will be the first and i can only wonder what took me so long  :D\n\nWe went from 17 levels to over 100 with many new mechanics. We also redesigned the graphics completely, over some different styles (this would deserve its own post).\n## Old\n![s2.png](\/\/\/raw\/122\/3\/z\/3aa30.png)\n## New\n![s_42.png](\/\/\/raw\/122\/3\/z\/3aa31.png)\n\nWe also included the level editor, with which i built all the levels. Players can build levels easily ingame, and publish them or just play the levels made by other people.\n\nIt was a really interesting experience, and also showed us how much work it can be, despite the 72hr game being quite solid (for our past selves, at least). Of course we learned a lot too, and i especially value the experience made with freelancers on fiverr for the future.\n\nToday we published the steam page, very exciting times for us: https:\/\/store.steampowered.com\/app\/1409180\/Of_Mice_and_Moggies\/\n\nPS: does anyone recognize this? (big fans!) :D\n![titlescreen.png](\/\/\/raw\/122\/3\/z\/3aa32.png) ","comments":15,"comments-timestamp":"2020-12-13T10:44:31Z","created":"2020-12-07T12:50:50Z","files":[],"files-timestamp":0,"id":232792,"love":29,"love-timestamp":"2021-01-07T08:56:46Z","meta":[],"modified":"2021-01-07T08:56:46Z","name":"Fluffensnuff has grown up - My first game after 18 years","node-timestamp":"2020-12-07T19:25:15Z","parent":214796,"parents":[1,5,9,212256,214796],"path":"\/events\/ludum-dare\/47\/gorilla-taxi\/fluffensnuff-has-grown-up-my-first-game-after-18-years","published":"2020-12-07T13:13:30Z","scope":"public","slug":"fluffensnuff-has-grown-up-my-first-game-after-18-years","subsubtype":"","subtype":"","superparent":212256,"type":"post","version":711390},"node_metadata":{"n_key":"232792","n_urlkey":"296320","n_parent":"214796","n_path":"\/events\/ludum-dare\/47\/gorilla-taxi\/fluffensnuff-has-grown-up-my-first-game-after-18-years","n_slug":"fluffensnuff-has-grown-up-my-fir","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"12833","n_created":"1607345450","n_modified":"1610009806","n_version":"711390","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/47\/gorilla-taxi\/fluffensnuff-has-grown-up-my-first-game-after-18-years","text":"and changed its name to a more poetic\n![community_groupimage_444x208.png](\/\/\/raw\/122\/3\/z\/3aa2f.png)\n\nA year after my wife and i made [this](https:\/\/ldjam.com\/events\/ludum-dare\/44\/fluffensnuff) sokoban-like puzzle game for Ludum Dare 44, we decided to make it our first release, as it was very well received and the scope seemed really doable. During this year, i gathered some statistics from the high score  list - we had nearly **2000 players with a combined playtime of over 200 hours**. This isn't much for a \"proper\" game, but for our little LD entry it was incredible and made us very happy.\n\nWhat really feels strange to me is, that **i've been making games for 18 years and have never released a paid game** in that time. This one will be the first and i can only wonder what took me so long  :D\n\nWe went from 17 levels to over 100 with many new mechanics. We also redesigned the graphics completely, over some different styles (this would deserve its own post).\n## Old\n![s2.png](\/\/\/raw\/122\/3\/z\/3aa30.png)\n## New\n![s_42.png](\/\/\/raw\/122\/3\/z\/3aa31.png)\n\nWe also included the level editor, with which i built all the levels. Players can build levels easily ingame, and publish them or just play the levels made by other people.\n\nIt was a really interesting experience, and also showed us how much work it can be, despite the 72hr game being quite solid (for our past selves, at least). Of course we learned a lot too, and i especially value the experience made with freelancers on fiverr for the future.\n\nToday we published the steam page, very exciting times for us: https:\/\/store.steampowered.com\/app\/1409180\/Of_Mice_and_Moggies\/\n\nPS: does anyone recognize this? (big fans!) :D\n![titlescreen.png](\/\/\/raw\/122\/3\/z\/3aa32.png) ","title":"Fluffensnuff has grown up - My first game after 18 years","wayback_source":[]}