{"author_link":"\/users\/arcticmattekar","author_name":"ArcticMattekar","author_uid":"arcticmattekar","comments":[],"epoch":1610939468,"event":"LD47","format":"md","ldjam_node_id":233096,"likes":6,"metadata":{"p_key":"85542","p_author":"ArcticMattekar","p_authorkey":"1011414","p_urlkey":"296340","p_title":"[LD43] Remaking Deadline of the Dead","p_cat":"LDJam ","p_event":"LD47","p_time":"1610939468","p_likes":"6","p_comments":"0","p_status":"WAYBACK","us_key":"1011414","us_name":"ArcticMattekar","us_username":"arcticmattekar","event_start":"1601596800","event_key":"76","event_name":"Ludum Dare 47"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD47","removed_author":false},"author":11414,"body":"Hey,\n\nwe're remaking our Ludum Dare 43 game [**Deadline of the Dead**](https:\/\/ldjam.com\/events\/ludum-dare\/43\/deadline-of-the-dead).\n\n[![deadline_preview.gif](\/\/\/raw\/69c\/2\/z\/3aaa0.gif)](https:\/\/hastilyassembled.itch.io\/deadline-of-the-dead)\n\nWe started by improving our persistent splatter shader. It now supports multiple colors and even works on 3D geometry.\n\n[![dod_gif.gif](\/\/\/raw\/69c\/2\/z\/3aaa1.gif)](https:\/\/hastilyassembled.itch.io\/deadline-of-the-dead)\n\n\n---\n**Follow us**\non\n[**Twitter**](https:\/\/twitter.com\/HastilyAssemble)\non\n[**YouTube**](https:\/\/www.youtube.com\/channel\/UCVyVhkadOYnIvI3aERtfyZA)\non\n[**Itch.io**](https:\/\/hastilyassembled.itch.io\/)","created":"2021-01-17T22:18:27Z","id":233096,"love":6,"love-timestamp":"2021-01-24T15:33:18Z","meta":[],"modified":"2021-01-18T03:15:20Z","name":"[LD43] Remaking Deadline of the Dead","notes":0,"parent":220827,"parents":[1,5,9,212256,220827],"path":"\/events\/ludum-dare\/47\/$220827\/ld43-remaking-deadline-of-the-dead","published":"2021-01-18T03:11:08Z","slug":"ld43-remaking-deadline-of-the-dead","subsubtype":"","subtype":"","superparent":212256,"type":"post","version":711949},"node_metadata":{"n_key":"233096","n_urlkey":"296340","n_parent":"220827","n_path":"\/events\/ludum-dare\/47\/$220827\/ld43-remaking-deadline-of-the-dead","n_slug":"ld43-remaking-deadline-of-the-de","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"11414","n_created":"1610921907","n_modified":"1610939720","n_version":"711949","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/47\/$220827\/ld43-remaking-deadline-of-the-dead","text":"Hey,\n\nwe're remaking our Ludum Dare 43 game [**Deadline of the Dead**](https:\/\/ldjam.com\/events\/ludum-dare\/43\/deadline-of-the-dead).\n\n[![deadline_preview.gif](\/\/\/raw\/69c\/2\/z\/3aaa0.gif)](https:\/\/hastilyassembled.itch.io\/deadline-of-the-dead)\n\nWe started by improving our persistent splatter shader. It now supports multiple colors and even works on 3D geometry.\n\n[![dod_gif.gif](\/\/\/raw\/69c\/2\/z\/3aaa1.gif)](https:\/\/hastilyassembled.itch.io\/deadline-of-the-dead)\n\n\n---\n**Follow us**\non\n[**Twitter**](https:\/\/twitter.com\/HastilyAssemble)\non\n[**YouTube**](https:\/\/www.youtube.com\/channel\/UCVyVhkadOYnIvI3aERtfyZA)\non\n[**Itch.io**](https:\/\/hastilyassembled.itch.io\/)","title":"[LD43] Remaking Deadline of the Dead","wayback_source":[]}