I'm in

It's time to once again drop whichever project I was working on and take part of yet another compo! :) Actually, this past few days I've been mostly playing games, so this is a great time to go back to developing stuff.

I feel like I haven't really been able to finish my past few entries, so I'll strive to do something much simpler and more polished. Worst case scenario, I'll have to hastily push my framework's branch with continuous collision half-implemented, so this isn't a repetition of my LD37 entry (old site).

My tools haven't changed at all from last time... However, there were a few modifications to my working environment! I can now finally cross compile to Windows, so no more restarting the computer to boot that and build the game. A simple make deploy will build for all supported targets!

  • Language: C
  • Library: GFraMe (2.4.1)
  • Music: c_synth (1.0.2c)
  • Reference project: JJAT 2 (mostly for references on the new template… and on collision)
  • SFX: sfxr/bfxr
  • Editor: Vim
  • Tilemap editor: Tiled
  • Timelapse: Chronolapse
  • Image editor: GIMP
  • OS: Ubuntu 14.04
  • Window manager: i3 (first time using it on a LD!!)
  • Streaming: Open Broadcaster Software (maybe, who knows...)
  • Base game resolution: 320×240 (I like this res… don’t ask…)

I've already set up my entry's repository with an enhanced version of the template I've used on past events.

I hope you all have a great time! Remember to sleep and eat well, and to drink lots of water! And, most important: have fun! =D

P.S.: Shout-outs to Mike and everyone who has helped with the new site! I'm really hyped to take part of the first LD on the new site! Thanks for all the work put toward making all the events happen!