{"author_link":"\/users\/pkenney","author_name":"pkenney","author_uid":"pkenney","comments":[],"epoch":1492809575,"event":"LD38","format":"md","ldjam_node_id":15837,"likes":1,"metadata":{"p_key":"85775","p_author":"pkenney","p_authorkey":"1002840","p_urlkey":"296740","p_title":"In for number nine, but realtime or turn-based?","p_cat":"LDJam ","p_event":"LD38","p_time":"1492809575","p_likes":"1","p_comments":"0","p_status":"WAYBACK","us_key":"1002840","us_name":"pkenney","us_username":"pkenney","event_start":"1492732800","event_key":"69","event_name":"LD 38"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD38","removed_author":false},"_superparent":9405,"_trust":1,"author":2840,"body":"I'm in!\n\nTooling:\n\n**Engine**: Unity\n\n**Art**: I'm a convert; I switched from pixel art to vector art in Inkscape and I haven't gone back.\n\n**Sound**: I've tried a few workflows, but these days it's Reaper, VSTi synths, and Audacity.  Plus a mini MIDI controller.\n\nI'm less sure about my base code.\n\nI have three options:\n\n1. My original arcade-style base code, which I used for my first 7 LDs.\n2. My turn-based starter kit which I used last time, and in the 7DRL.  But I just *made* two hex-based turn-based games.  I feel I have a lot more to say in that space, but part of me wants to mix it up.\n3.  A brand spanking new un-tested code base, meant as a complete replacement for #1.\n\nI usually know at least whether I want to be realtime or turn-based before going in!  But this time I'm going to wait to see the theme, and leave my mind open to both approaches.\n","comments":0,"created":"2017-04-21T21:14:12Z","files":[],"files-timestamp":0,"id":15837,"love":1,"love-timestamp":"2017-04-21T21:22:44Z","meta":[],"modified":"2017-04-21T21:22:44Z","name":"In for number nine, but realtime or turn-based?","node-timestamp":"2017-04-21T21:20:00Z","parent":15828,"parents":[1,5,9,9405,15828],"path":"\/events\/ludum-dare\/38\/rocket-roller-space-polo\/in-for-number-nine-but-realtime-or-turn-based","published":"2017-04-21T21:19:35Z","scope":"public","slug":"in-for-number-nine-but-realtime-or-turn-based","subsubtype":"","subtype":"","type":"post","version":18090},"node_metadata":{"n_key":"15837","n_urlkey":"296740","n_parent":"15828","n_path":"\/events\/ludum-dare\/38\/rocket-roller-space-polo\/in-for-number-nine-but-realtime-or-turn-based","n_slug":"in-for-number-nine-but-realtime-","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"2840","n_created":"1492809252","n_modified":"1492809764","n_version":"18090","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/38\/rocket-roller-space-polo\/in-for-number-nine-but-realtime-or-turn-based","text":"I'm in!\n\nTooling:\n\n**Engine**: Unity\n\n**Art**: I'm a convert; I switched from pixel art to vector art in Inkscape and I haven't gone back.\n\n**Sound**: I've tried a few workflows, but these days it's Reaper, VSTi synths, and Audacity.  Plus a mini MIDI controller.\n\nI'm less sure about my base code.\n\nI have three options:\n\n1. My original arcade-style base code, which I used for my first 7 LDs.\n2. My turn-based starter kit which I used last time, and in the 7DRL.  But I just *made* two hex-based turn-based games.  I feel I have a lot more to say in that space, but part of me wants to mix it up.\n3.  A brand spanking new un-tested code base, meant as a complete replacement for #1.\n\nI usually know at least whether I want to be realtime or turn-based before going in!  But this time I'm going to wait to see the theme, and leave my mind open to both approaches.\n","title":"In for number nine, but realtime or turn-based?","wayback_source":[]}