{"author_name":"Leon M\u00f6hring","cat":"LD #37","comments":[{"author_name":"Usman","time":"December 10, 2016 6:42 am","epoch":1481370120,"text":"good idea","spam":"N"}],"epoch":1481362980,"likes":2,"metadata":{"p_key":"8597","p_author":"Leon M\u00f6hring","p_authorkey":"63620","p_urlkey":"37855","p_title":"3 hours in!","p_cat":"LD #37","p_event":"LD37","p_time":"1481362980","p_likes":"2","p_comments":"1","p_status":"UPD5","us_key":"63620","us_name":"Leon M\u00f6hring","us_username":"otiose-ent","event_start":"1481241600","event_key":"81","event_name":"Ludum Dare 37"},"text":"<p>So I woke up early and needed 1.5 h to come up with some ideas. I didn&#8217;t really like the theme but now the game is sketched out and I am optimistic! It&#8217;s a genre I never did before so it will be fun!<\/p>\n <p>The idea is that only one room has an active light source\u00a0and the visible room changes. In dark areas\u00a0sound could be your information source (maybe visual sound). The game should be staged on a big ship and modern pirates are hijacking it. You are having problems with the machine room (don&#8217;t know how this will work yet) and there is one locked room (maybe). Maybe the storm outside will throw things inside around (because of strong waves). So many maybes. What do you think?<\/p>\n <p><img class=\"aligncenter size-large wp-image-589803\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/first-sketch-550x429.png\" alt=\"first sketch\" width=\"550\" height=\"429\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/first-sketch-300x234.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/first-sketch-768x599.png 768w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/first-sketch-550x429.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/first-sketch.png 1159w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/p>","time":"December 10th, 2016 4:43 am","title":"3 hours in!"}