In for LD38

Hooray for a grueling 48 hours of pain and frustration, for the sake of birthing a likely-very-shitty game! ^_^

I plan to write it in TypeScript 2.x, using Audacity for any sound effects, and Propellerheads Reason for music. As to the game engine, that may well depend on what style of game I feel fits best into the announced theme. If I do an arcade-y game, I'll use my own WIP engine, Ionsible, which I may use in other cases as well, but if I decide on a platformer, I may use Phaser instead; if an RPG (unlikely, since I'm doing the solo jam and don't want to rig up a ton of graphics?) I'm not sure what I'll use. I may just decide to do a web-based text adventure, in which case I guess I'd roll it from scratch. Anyhoo, may the games (making) begin!