{"author_link":"\/users\/reactor-scram","author_name":"Reactor-Scram","author_uid":"reactor-scram","comments":[],"epoch":1492817285,"event":"LD38","format":"md","ldjam_node_id":17425,"likes":0,"metadata":{"p_key":"86250","p_author":"Reactor-Scram","p_authorkey":"1001251","p_urlkey":"297615","p_title":"LD38 base code","p_cat":"LDJam ","p_event":"LD38","p_time":"1492817285","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":"1001251","us_name":"Reactor-Scram","us_username":"reactor-scram","event_start":"1492732800","event_key":"69","event_name":"LD 38"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD38","removed_author":false},"_superparent":9405,"_trust":2,"author":1251,"body":"I'm planning to use Colorado again.\n\nColorado is my own graphics lib developed since LD26, which supports 3D graphics by wrapping OpenGL ES 2.\n\nhttps:\/\/reactorscram.com\/ld38\/base-code\/\n\nThe base code game doesn't have any resources (they weren't in the Git repo) so it will not run. Additionally, Colorado itself requires qmake to build. There are many dependencies for both.\n\nNobody ever asks to use Colorado so I just put these up as a formality.","comments":0,"created":"2017-04-21T23:26:23Z","files":[],"files-timestamp":0,"id":17425,"love":0,"meta":[],"modified":"2017-04-21T23:28:05Z","name":"LD38 base code","node-timestamp":"2017-04-21T23:28:05Z","parent":17420,"parents":[1,5,9,9405,17420],"path":"\/events\/ludum-dare\/38\/vegicide\/ld38-base-code","published":"2017-04-21T23:28:05Z","scope":"public","slug":"ld38-base-code","subsubtype":"","subtype":"","type":"post","version":20869},"node_metadata":{"n_key":"17425","n_urlkey":"297615","n_parent":"17420","n_path":"\/events\/ludum-dare\/38\/vegicide\/ld38-base-code","n_slug":"ld38-base-code","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"1251","n_created":"1492817183","n_modified":"1492817285","n_version":"20869","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/38\/vegicide\/ld38-base-code","text":"I'm planning to use Colorado again.\n\nColorado is my own graphics lib developed since LD26, which supports 3D graphics by wrapping OpenGL ES 2.\n\nhttps:\/\/reactorscram.com\/ld38\/base-code\/\n\nThe base code game doesn't have any resources (they weren't in the Git repo) so it will not run. Additionally, Colorado itself requires qmake to build. There are many dependencies for both.\n\nNobody ever asks to use Colorado so I just put these up as a formality.","title":"LD38 base code","wayback_source":[]}