{"author_name":"M_D_K","cat":"LD #35","comments":[],"epoch":1460461860,"likes":1,"metadata":{"p_key":"8645","p_author":"M_D_K","p_authorkey":"11359","p_urlkey":"44047","p_title":"Let\u2019s try this again.","p_cat":"LD #35","p_event":"LD35","p_time":"1460461860","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"11359","us_name":"M_D_K","us_username":"M_D_K","event_start":"1460678400","event_key":"33","event_name":"LD35"},"text":"<p>So, I&#8217;m in. I&#8217;ll be using rust and a <a href=\"https:\/\/github.com\/medek\/pipewrench\">library<\/a> I&#8217;ve been neglecting until recently. The last time I entered and tried to use rust I failed so hard, but this time I&#8217;m not a noob with rust anymore so let&#8217;s see what happens. At least it won&#8217;t take me 12 hours to get a textured quad on the screen this time <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p>As for asset creation, I&#8217;ll be using gimp for art, LMMS and SFXR for sound (if I get that far).<\/p>\n <p>Anyway, let&#8217;s do this!<\/p>","time":"April 12th, 2016 6:51 am","title":"Let\u2019s try this again."}