{"author_name":"Arowx","cat":"LD #35","comments":[],"epoch":1460460420,"likes":0,"metadata":{"p_key":"8661","p_author":"Arowx","p_authorkey":"680","p_urlkey":"44048","p_title":"Do LD developers collaborate and build frameworks?","p_cat":"LD #35","p_event":"LD35","p_time":"1460460420","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"680","us_name":"Arowx","us_username":"\/author\/arowx\/","event_start":"1460678400","event_key":"33","event_name":"LD35"},"text":"<p>Do may LD developers use existing game frameworks and collaborate on improving those frameworks?<\/p>\n <p>For example have you seen an amazing LD entry and considered working with the developer on creating a framework for that genre of game?<\/p>\n <p>Or are the best entries already using good frameworks built on their technology stack e.g. Unity \/ Haxel \/ Monkey \/ BlitzMax \/ Java \/ C# \/ C++ \/ Unreal \/ Cryengine etc?<\/p>\n <p>OK this would only work if your game worked within or close to a given frameworks genre e.g. FPS, RTS, Platformer, 2D\/3D, Racing, Flight so it might reduce the diversity of Ludum Dare entries but I would\u00a0think it would increase the quality of entries quite a bit.<\/p>\n <p>What do you think, is LD all about re-inventing the wheel or could it be about improving\u00a0different styles of wheel for different jobs?<\/p>\n <p>&nbsp;<\/p>","time":"April 12th, 2016 6:27 am","title":"Do LD developers collaborate and build frameworks?"}