{"author_name":"kylemsguy","cat":"LD #36","comments":[{"author_name":"","time":"August 28, 2016 1:06 am","epoch":1472364360,"text":"Heya! Hope you&#8217;re having fun with the Ludum Dare so far! And don&#8217;t worry about taking too long to figure out game mechanics, it&#8217;s all for fun anyway so if you end up finishing late that&#8217;s just how it is <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/>","spam":"N"}],"epoch":1472363700,"likes":1,"metadata":{"p_key":"8680","p_author":"kylemsguy","p_authorkey":"50339","p_urlkey":"39552","p_title":"Status Update","p_cat":"LD #36","p_event":"LD36","p_time":"1472363700","p_likes":"1","p_comments":"1","p_status":"UPD5","us_key":"50339","us_name":"kylemsguy","us_username":"kylemsguy","event_start":"1472169600","event_key":"35","event_name":"LD36"},"text":"<p>So zhuowei and I decided to work on a platformer, where the character can transform air into water (and vice versa) in order to avoid obstacles by swimming or otherwise. How this ties in with the theme, &#8220;Ancient Technology&#8221; is definitely something we&#8217;ll have to figure out.<\/p>\n <p>Throughout the day, we&#8217;ve been working on implementing the mechanics. We took\u00a0<em>way\u00a0<\/em>too long to figure out that all we needed to do to simulate water physics was to set the Linear Drag to 1. I implemented a nice HUD complete with a breath meter (to limit the use of the air -&gt; water power) that goes red once depleted, signalling the cooldown period. This gives the player an incentive to not completely drain their breath meter.<\/p>\n <div id=\"attachment_576045\" style=\"width: 310px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/08\/Screenshot-2016-08-28-01.41.12.png\"><img class=\"wp-image-576045 size-medium\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/08\/Screenshot-2016-08-28-01.41.12-300x169.png\" alt=\"watercooldown\" width=\"300\" height=\"169\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/08\/Screenshot-2016-08-28-01.41.12-300x169.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/08\/Screenshot-2016-08-28-01.41.12-768x432.png 768w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/08\/Screenshot-2016-08-28-01.41.12-550x309.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/08\/Screenshot-2016-08-28-01.41.12.png 1366w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><p class=\"wp-caption-text\">Showing the breath cooldown after depleting the character&#8217;s breath. Normally the bar is blue.<\/p><\/div>\n <p>I also took out my graphics tablet to draw some <em>great <\/em>stick figure animations (I&#8217;ve never animated anything before)<\/p>\n <div id=\"attachment_576043\" style=\"width: 310px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/08\/Screenshot-2016-08-28-01.46.59.png\"><img class=\"wp-image-576043 size-medium\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/08\/Screenshot-2016-08-28-01.46.59-300x169.png\" alt=\"Screenshot 2016-08-28 01.46.59\" width=\"300\" height=\"169\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/08\/Screenshot-2016-08-28-01.46.59-300x169.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/08\/Screenshot-2016-08-28-01.46.59-768x432.png 768w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/08\/Screenshot-2016-08-28-01.46.59-550x309.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/08\/Screenshot-2016-08-28-01.46.59.png 1366w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><p class=\"wp-caption-text\">Animating a run cycle. Yes, this is Adobe Flash. This really takes me back to elementary school.<\/p><\/div>\n <p>Zhuowei worked on some textures and level design, creating a block that floats when you turn the air into water. This will be used as obstacles in the level.<\/p>\n <p>In any case, it&#8217;s nearly 2am, and so we&#8217;re calling it a night. We&#8217;ll be back at it tomorrow morning.<\/p>\n <div style=\"width: 560px\" class=\"wp-caption alignnone\"><img src=\"http:\/\/kylemsguy.com\/horribleruncycle.gif\" alt=\"Horrible Run Cycle\" width=\"550\" height=\"400\" \/><p class=\"wp-caption-text\">My horribly drawn first attempt at a run cycle.<\/p><\/div>","time":"August 28th, 2016 12:55 am","title":"Status Update"}