Two Days, "One Day", Let's do this!
I've already hashed out a game mechanic I've been wanting to explore, but working in the theme "Small World" is gonna be super tricky...
The mechanic is a minimalist RPG where the combat is handled like a turn-based game with menus, but without pauses or breaks in the action!
Fight an unyielding onslaught of enemies 'till death and hit the high-score!
Maybe it's a small world in that you fight the same enemies again and again? A small world in that you're a small person in a world of big beings?