{"author_link":"\/users\/matthew-albrecht","author_name":"Matthew Albrecht","author_uid":"matthew-albrecht","comments":[],"epoch":1492824702,"event":"LD38","format":"md","ldjam_node_id":19417,"likes":2,"metadata":{"p_key":"86942","p_author":"Matthew Albrecht","p_authorkey":"1006047","p_urlkey":"298758","p_title":"We're In!","p_cat":"LDJam ","p_event":"LD38","p_time":"1492824702","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1006047","us_name":"Matthew Albrecht","us_username":"matthew-albrecht","event_start":"1492732800","event_key":"69","event_name":"LD 38"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD38","removed_author":false},"_superparent":9405,"_trust":1,"author":6047,"body":"This is my third Ludum Dare, I am working in a team consisting of me (programmer, and audio), and my friend decaxon (modeling and graphics).\n\nWe will be working in our 3D\/2D game engine, Flounder ( https:\/\/github.com\/mattparks\/Flounder-Engine ).\nMusic will be recorded from a piano and edited in Audacity. Modeling will be done with blender, and textures in paint.NET.\n\nGood luck, time to jam!","comments":0,"created":"2017-04-22T01:27:35Z","files":[],"files-timestamp":0,"id":19417,"love":2,"love-timestamp":"2017-04-22T17:38:38Z","meta":[],"modified":"2017-04-22T17:38:38Z","name":"We're In!","node-timestamp":"2017-04-22T01:31:42Z","parent":15983,"parents":[1,5,9,9405,15983],"path":"\/events\/ludum-dare\/38\/polyorbis\/were-in","published":"2017-04-22T01:31:42Z","scope":"public","slug":"were-in","subsubtype":"","subtype":"","type":"post","version":24006},"node_metadata":{"n_key":"19417","n_urlkey":"298758","n_parent":"15983","n_path":"\/events\/ludum-dare\/38\/polyorbis\/were-in","n_slug":"were-in","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"6047","n_created":"1492824455","n_modified":"1492882718","n_version":"24006","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/38\/polyorbis\/were-in","text":"This is my third Ludum Dare, I am working in a team consisting of me (programmer, and audio), and my friend decaxon (modeling and graphics).\n\nWe will be working in our 3D\/2D game engine, Flounder ( https:\/\/github.com\/mattparks\/Flounder-Engine ).\nMusic will be recorded from a piano and edited in Audacity. Modeling will be done with blender, and textures in paint.NET.\n\nGood luck, time to jam!","title":"We're In!","wayback_source":[]}