{"author_link":"\/users\/tildewave","author_name":"tildewave","author_uid":"tildewave","comments":[],"epoch":1492830192,"event":"LD38","format":"md","ldjam_node_id":19989,"likes":0,"metadata":{"p_key":"87151","p_author":"tildewave","p_authorkey":"1002218","p_urlkey":"299114","p_title":"First Night Progress","p_cat":"LDJam ","p_event":"LD38","p_time":"1492830192","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":"1002218","us_name":"tildewave","us_username":"tildewave","event_start":"1492732800","event_key":"69","event_name":"LD 38"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD38","removed_author":false},"_superparent":9405,"_trust":1,"author":2218,"body":"I'm moving along a lot faster than I initially anticipated, and I've got a pretty reliable world generation system down already. Here's an example of one such small world that it will generate: while they all have slightly different shapes their block percentages and general structure tend to stay the same, which I'm happy with for a LD game.\n\nhttp:\/\/i.imgur.com\/gD0yGmM.png","comments":0,"created":"2017-04-22T03:01:20Z","files":[],"files-timestamp":0,"id":19989,"love":0,"meta":[],"modified":"2017-04-22T03:03:12Z","name":"First Night Progress","node-timestamp":"2017-04-22T03:03:12Z","parent":15415,"parents":[1,5,9,9405,15415],"path":"\/events\/ludum-dare\/38\/replenish\/first-night-progress","published":"2017-04-22T03:03:12Z","scope":"public","slug":"first-night-progress","subsubtype":"","subtype":"","type":"post","version":25002},"node_metadata":{"n_key":"19989","n_urlkey":"299114","n_parent":"15415","n_path":"\/events\/ludum-dare\/38\/replenish\/first-night-progress","n_slug":"first-night-progress","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"2218","n_created":"1492830080","n_modified":"1492830192","n_version":"25002","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/38\/replenish\/first-night-progress","text":"I'm moving along a lot faster than I initially anticipated, and I've got a pretty reliable world generation system down already. Here's an example of one such small world that it will generate: while they all have slightly different shapes their block percentages and general structure tend to stay the same, which I'm happy with for a LD game.\n\nhttp:\/\/i.imgur.com\/gD0yGmM.png","title":"First Night Progress","wayback_source":[]}