And done! First Ludum Dare down!

Wow. Game jams are intense. I'm so happy I participated though.

It was really neck and neck here at the end, ran into a strange bug with null reference exceptions only happening in my builds, not my editor of Unity. Found out, it was because I deleted a tag but didn't reload my project; I suppose the tag indexing system that the build creates was off by one and was throwing my code for loops. Well, lesson learned, well played Unity.

I wish I had the time to spend on higher quality art, effects, sound, music, UI... pretty much everything. I think I'll work on this game off and on for the next couple of weeks getting it to be more presentable, but for the 13 or so hours I spent on this I'm pretty happy. In the future I definitely want to set aside the entire Compo time for development though.

Well I'm looking forward to judging the Compo games soon and seeing what else people made with this prompt.
Anyway, here's my game, Hohmann Havoc!
https://ldjam.com/events/ludum-dare/38/$19751