{"author_link":"\/users\/corey-johnson","author_name":"Corey Johnson","author_uid":"corey-johnson","comments":[],"epoch":1492833020,"event":"LD38","format":"md","ldjam_node_id":20172,"likes":1,"metadata":{"p_key":"87228","p_author":"Corey Johnson","p_authorkey":"1013836","p_urlkey":"299238","p_title":"Deciding Mechanics for my game","p_cat":"LDJam ","p_event":"LD38","p_time":"1492833020","p_likes":"1","p_comments":"0","p_status":"WAYBACK","us_key":"1013836","us_name":"Corey Johnson","us_username":"corey-johnson","event_start":"1492732800","event_key":"69","event_name":"LD 38"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD38","removed_author":false},"_superparent":9405,"_trust":1,"author":13836,"body":"Pretty sure that I'll implement some movement first. I dunno, having a bit of a crisis on determining if this game is \"too immature\", but hopefully people will get the not so secret reference to a secondary character in another game. \n\nOne big challenge that I'm seeing down the road is viable objectives. I'm struggling to think \"Catching objects in a booger is hilarious and could be fun, but how does it relate to a small world? Can these boogers house the perfect combination to create small microbiomes? We'll see I guess!","comments":0,"created":"2017-04-22T03:47:53Z","files":[],"files-timestamp":0,"id":20172,"love":1,"love-timestamp":"2017-04-22T03:51:59Z","meta":[],"modified":"2017-04-22T03:51:59Z","name":"Deciding Mechanics for my game","node-timestamp":"2017-04-22T03:50:20Z","parent":16490,"parents":[1,5,9,9405,16490],"path":"\/events\/ludum-dare\/38\/$16490\/deciding-mechanics-for-my-game","published":"2017-04-22T03:50:20Z","scope":"public","slug":"deciding-mechanics-for-my-game","subsubtype":"","subtype":"","type":"post","version":25372},"node_metadata":{"n_key":"20172","n_urlkey":"299238","n_parent":"16490","n_path":"\/events\/ludum-dare\/38\/$16490\/deciding-mechanics-for-my-game","n_slug":"deciding-mechanics-for-my-game","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"13836","n_created":"1492832873","n_modified":"1492833119","n_version":"25372","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/38\/$16490\/deciding-mechanics-for-my-game","text":"Pretty sure that I'll implement some movement first. I dunno, having a bit of a crisis on determining if this game is \"too immature\", but hopefully people will get the not so secret reference to a secondary character in another game. \n\nOne big challenge that I'm seeing down the road is viable objectives. I'm struggling to think \"Catching objects in a booger is hilarious and could be fun, but how does it relate to a small world? Can these boogers house the perfect combination to create small microbiomes? We'll see I guess!","title":"Deciding Mechanics for my game","wayback_source":[]}