Slow Progress

So far I'm two for two on spending waaaay too long trying to figure out an annoying quirk of Unity's physics engine that's getting in the way of my game's core mechanics.

Well, I may not be able to code all of the features I wanted to (again), but I can't say I didn't get anything out of this LD. (Even if one of those things is that the more I want to get fancy with Unity, the more I wind up hating it :upside_down:)

Anyways, here's our Giant, Drunk Astronaut wading through the ocean.

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