Final thoughts before some sleep

Well, I can kinda see how this game will match the theme to an effect. The game can take place on these small world kind of levels, and you need to collect n number of objects in order to progress to the next world. Each world will have a different collectible goal for you and there are different chasers to pursue you.

Massive challenge I'm having right now is getting the movement system down. I thought I could use Unity's rotate around or translate on a flat surface, but I'm realizing I'm going to need to do some more maths. Yay! We shall see how it turns out. Tomorrow I'll decide if it's more beneficial to prototype the sticky booger on a flat surface than a curved one.. it might just be more logical too. Hmm.. I'm thinking a flat surface will probably work best. Even though Mario Galaxy-like planets are super cool to look at.

I hope everyone else is having a blast with their projects! This is my first Ludum Dare and I'm lovin it! Best of luck to everyone, I'll see you tomorrow!