{"author_link":"\/users\/steve-johnson","author_name":"Steve Johnson","author_uid":"steve-johnson","comments":[],"epoch":1492844989,"event":"LD38","format":"md","ldjam_node_id":20894,"likes":2,"metadata":{"p_key":"87512","p_author":"Steve Johnson","p_authorkey":"1010500","p_urlkey":"299691","p_title":"LudumRL: Day 1 progress","p_cat":"LDJam ","p_event":"LD38","p_time":"1492844989","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1010500","us_name":"Steve Johnson","us_username":"steve-johnson","event_start":"1492732800","event_key":"69","event_name":"LD 38"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD38","removed_author":false},"_superparent":9405,"_trust":3,"author":10500,"body":"[Gif of progress](https:\/\/i.imgur.com\/KvxMiR9.gif)\n\n## Technical highlights\n\n* BSP-driven dungeon generator\n* Decent TileMap data structure\n* Entity-Component-Behavior architecture\n* Fancy event processing","comments":0,"created":"2017-04-22T07:06:09Z","files":[],"files-timestamp":0,"id":20894,"love":2,"love-timestamp":"2017-04-22T08:12:58Z","meta":[],"modified":"2017-04-22T08:12:58Z","name":"LudumRL: Day 1 progress","node-timestamp":"2017-04-22T07:10:41Z","parent":16318,"parents":[1,5,9,9405,16318],"path":"\/events\/ludum-dare\/38\/rogue-basement\/ludumrl-day-1-progress","published":"2017-04-22T07:09:49Z","scope":"public","slug":"ludumrl-day-1-progress","subsubtype":"","subtype":"","type":"post","version":26829},"node_metadata":{"n_key":"20894","n_urlkey":"299691","n_parent":"16318","n_path":"\/events\/ludum-dare\/38\/rogue-basement\/ludumrl-day-1-progress","n_slug":"ludumrl-day-1-progress","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"10500","n_created":"1492844769","n_modified":"1492848778","n_version":"26829","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/38\/rogue-basement\/ludumrl-day-1-progress","text":"[Gif of progress](https:\/\/i.imgur.com\/KvxMiR9.gif)\n\n## Technical highlights\n\n* BSP-driven dungeon generator\n* Decent TileMap data structure\n* Entity-Component-Behavior architecture\n* Fancy event processing","title":"LudumRL: Day 1 progress","wayback_source":[]}