{"author_link":"\/users\/yirggzmb","author_name":"Yirggzmb","author_uid":"yirggzmb","comments":[],"epoch":1492845380,"event":"LD38","format":"md","ldjam_node_id":20917,"likes":0,"metadata":{"p_key":"87524","p_author":"Yirggzmb","p_authorkey":"1003095","p_urlkey":"299709","p_title":"Day One - Progress","p_cat":"LDJam ","p_event":"LD38","p_time":"1492845380","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":"1003095","us_name":"Yirggzmb","us_username":"yirggzmb","event_start":"1492732800","event_key":"69","event_name":"LD 38"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD38","removed_author":false},"_superparent":9405,"_trust":4,"author":3095,"body":"https:\/\/www.youtube.com\/watch?v=VWicaXXfpEE\n\nAlright! So, my virtual pet now has stats that drain slowly over time. Will need to balance these of course, but whatever. You can also click on the different things in the room to make it go over there and perform an activity. At the moment, this is standing in one place while stats adjust faster.\n\nI've also got some primitive AI in place, where if certain stats get too low then it might choose to take care of them itself. I'll need to balance this - I still want it to be possible to \"die\" and right now it almost always chooses to act immediately. Might need to move this code in with the stat update \"ticks\".\n\nGoing to have a \"care\" value that holds how much the creature likes you. Dunno if I'm gonna have it drain like the health stats, but I definitely want it to go up with some optional activities and go down if the creature's stats are too low.","comments":0,"created":"2017-04-22T07:12:23Z","files":[],"files-timestamp":0,"id":20917,"love":0,"meta":[],"modified":"2017-04-22T07:16:20Z","name":"Day One - Progress","node-timestamp":"2017-04-22T07:16:20Z","parent":19319,"parents":[1,5,9,9405,19319],"path":"\/events\/ludum-dare\/38\/dnapet\/day-one-progress","published":"2017-04-22T07:16:20Z","scope":"public","slug":"day-one-progress","subsubtype":"","subtype":"","type":"post","version":26890},"node_metadata":{"n_key":"20917","n_urlkey":"299709","n_parent":"19319","n_path":"\/events\/ludum-dare\/38\/dnapet\/day-one-progress","n_slug":"day-one-progress","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"3095","n_created":"1492845143","n_modified":"1492845380","n_version":"26890","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/38\/dnapet\/day-one-progress","text":"https:\/\/www.youtube.com\/watch?v=VWicaXXfpEE\n\nAlright! So, my virtual pet now has stats that drain slowly over time. Will need to balance these of course, but whatever. You can also click on the different things in the room to make it go over there and perform an activity. At the moment, this is standing in one place while stats adjust faster.\n\nI've also got some primitive AI in place, where if certain stats get too low then it might choose to take care of them itself. I'll need to balance this - I still want it to be possible to \"die\" and right now it almost always chooses to act immediately. Might need to move this code in with the stat update \"ticks\".\n\nGoing to have a \"care\" value that holds how much the creature likes you. Dunno if I'm gonna have it drain like the health stats, but I definitely want it to go up with some optional activities and go down if the creature's stats are too low.","title":"Day One - Progress","wayback_source":[]}