{"author_link":"\/users\/mralex","author_name":"mralex","author_uid":"mralex","comments":[],"epoch":1492846636,"event":"LD38","format":"md","ldjam_node_id":21021,"likes":1,"metadata":{"p_key":"87556","p_author":"mralex","p_authorkey":"1012777","p_urlkey":"299770","p_title":"Hello, world!","p_cat":"LDJam ","p_event":"LD38","p_time":"1492846636","p_likes":"1","p_comments":"0","p_status":"WAYBACK","us_key":"1012777","us_name":"mralex","us_username":"mralex","event_start":"1492732800","event_key":"69","event_name":"LD 38"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD38","removed_author":false},"_superparent":9405,"_trust":1,"author":12777,"body":"First Ludum Dare, after years of wanting to participate but never having the time, and first time using [Godot](http:\/\/godotengine.org\/)! It's been fun so far, and it turns out Godot is a nice little engine (even if my Python is a bit rusty).\n\nSo far, basic UI, clock management, and map interactions are done. Tomorrow I'll hammer out the more interesting mechanics. ","comments":0,"created":"2017-04-22T07:30:53Z","files":[],"files-timestamp":0,"id":21021,"love":1,"love-timestamp":"2017-04-22T07:38:57Z","meta":[],"modified":"2017-04-22T07:38:57Z","name":"Hello, world!","node-timestamp":"2017-04-22T07:37:16Z","parent":20702,"parents":[1,5,9,9405,20702],"path":"\/events\/ludum-dare\/38\/english-country-garden-simulator\/hello-world","published":"2017-04-22T07:37:16Z","scope":"public","slug":"hello-world","subsubtype":"","subtype":"","type":"post","version":27081},"node_metadata":{"n_key":"21021","n_urlkey":"299770","n_parent":"20702","n_path":"\/events\/ludum-dare\/38\/english-country-garden-simulator\/hello-world","n_slug":"hello-world","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"12777","n_created":"1492846253","n_modified":"1492846737","n_version":"27081","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/38\/english-country-garden-simulator\/hello-world","text":"First Ludum Dare, after years of wanting to participate but never having the time, and first time using [Godot](http:\/\/godotengine.org\/)! It's been fun so far, and it turns out Godot is a nice little engine (even if my Python is a bit rusty).\n\nSo far, basic UI, clock management, and map interactions are done. Tomorrow I'll hammer out the more interesting mechanics. ","title":"Hello, world!","wayback_source":[]}