Making small progress here and there

We finally got going around 9:30pm or so. Nailed down the concept, then started on implementation.

I charged Kenneth with building up the input handling system while I fell down two separate rabbit holes (looking at scene management tech, none of which seemed good, and looking at logging tech which ended up being more convoluted than helpful). Once I stopped messing around, I finally got to sketching out some of the game systems in the ECS. We're using "specs", which is a rustlang multi-threaded ECS and it's a pretty interesting project. Sadly, I lost a couple hours thanks to the docs and examples in the master branch being woefully obsolete. ProTip: when looking at the specs project on github, immediately flip it to the tag for the release you're using.

Still, I close out the night with a simple screen of the ECS in action (more or less).

http://i.imgur.com/UQt266I.png