{"author_name":"randomhuman","cat":"LD #35","comments":[],"epoch":1460395260,"likes":2,"metadata":{"p_key":"8771","p_author":"randomhuman","p_authorkey":"56477","p_urlkey":"44083","p_title":"In I am","p_cat":"LD #35","p_event":"LD35","p_time":"1460395260","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"56477","us_name":"randomhuman","us_username":"\/author\/randomhuman\/","event_start":"1460678400","event_key":"33","event_name":"LD35"},"text":"<p>Third Ludum Dare for me (previous entries <a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-34\/?action=preview&amp;uid=56477\" target=\"_blank\">Charge!<\/a> and <a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-33\/?action=preview&amp;uid=56477\" target=\"_blank\">Squatchin&#8217;<\/a>). I&#8217;m hoping this time around to be able to work on a 2D top-down shooter about robots, or space, or robots in space, Theme willing.<\/p>\n <p>This jam I&#8217;ll probably be using:<\/p>\n <ul>\n <li>Unity<\/li>\n <li>Tilemancer, PyxelEdit, The Gimp<\/li>\n <li>Tiled, Tiled2Unity<\/li>\n <li>Blender, if my ideas end up leaning in a 3D direction<\/li>\n <li>Bfxr, Audacity<\/li>\n <li>Bosca Ceoil, or maybe GarageBand<\/li>\n <\/ul>\n <p>I&#8217;ll be posting progress on twitter (<a href=\"https:\/\/twitter.com\/randomhuman\" target=\"_blank\">@randomhuman<\/a>) as soon as there&#8217;s anything interesting to see (or maybe before).<\/p>\n <p>Good luck and good fun everybody!<\/p>","time":"April 11th, 2016 12:21 pm","title":"In I am"}