{"author_link":"\/users\/kaffo","author_name":"kaffo","author_uid":"kaffo","comments":[],"epoch":1492867683,"event":"LD38","format":"md","ldjam_node_id":22075,"likes":0,"metadata":{"p_key":"87971","p_author":"kaffo","p_authorkey":"1012997","p_urlkey":"300425","p_title":"Locomotion for VR","p_cat":"LDJam ","p_event":"LD38","p_time":"1492867683","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":"1012997","us_name":"kaffo","us_username":"kaffo","event_start":"1492732800","event_key":"69","event_name":"LD 38"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD38","removed_author":false},"_superparent":9405,"_trust":1,"author":12997,"body":"We are currently discussing locomotion for VR, which is best to do for our game.\nIf you're not aware, locomotion is one of those unsolved problems for VR, moving a player in a weird way can make them feel ill.\nOriginally we thought we'd avoid it completly, but it seems we might need to something to move around our impossible maze.\nPrototypes are in progress!","comments":0,"created":"2017-04-22T13:25:13Z","files":[],"files-timestamp":0,"id":22075,"love":0,"meta":[],"modified":"2017-04-22T13:28:03Z","name":"Locomotion for VR","node-timestamp":"2017-04-22T13:28:03Z","parent":21067,"parents":[1,5,9,9405,21067],"path":"\/events\/ludum-dare\/38\/$21067\/locomotion-for-vr","published":"2017-04-22T13:28:03Z","scope":"public","slug":"locomotion-for-vr","subsubtype":"","subtype":"","type":"post","version":29199},"node_metadata":{"n_key":"22075","n_urlkey":"300425","n_parent":"21067","n_path":"\/events\/ludum-dare\/38\/$21067\/locomotion-for-vr","n_slug":"locomotion-for-vr","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"12997","n_created":"1492867513","n_modified":"1492867683","n_version":"29199","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/38\/$21067\/locomotion-for-vr","text":"We are currently discussing locomotion for VR, which is best to do for our game.\nIf you're not aware, locomotion is one of those unsolved problems for VR, moving a player in a weird way can make them feel ill.\nOriginally we thought we'd avoid it completly, but it seems we might need to something to move around our impossible maze.\nPrototypes are in progress!","title":"Locomotion for VR","wayback_source":[]}