A Small World Naval Simulator - Day 1 Results
So I tried to play smart and spend more time on planning in the beginning, before any coding/drawing/composing. Now I have more/less ready system with all the formulas in place, but because I'm not familiar with Unity (it's my first Unity2D project ever)))) - I expecting some issues among the way. But we're here to learn, right?
Anyways, My next goal is to make a Core gameplay, that's why I'm working on prototype using some temporary graphics.
Here is my day 1 results so far: A Small World Naval Simulator - Prototype in Progress
Good luck everyone and smooth sailing!