{"author_name":"rayman1900","cat":"LD #35","comments":[],"epoch":1461038220,"likes":3,"metadata":{"p_key":"8810","p_author":"rayman1900","p_authorkey":"45513","p_urlkey":"41674","p_title":"The first Ludum Dare that I\u2019m really proud of","p_cat":"LD #35","p_event":"LD35","p_time":"1461038220","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"45513","us_name":"rayman1900","us_username":"rayman1900","event_start":"1460678400","event_key":"33","event_name":"LD35"},"text":"<p>I&#8217;ll tell you my story. But first, if you didn&#8217;t played my entry,\u00a0<a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-35\/?action=preview&amp;uid=45513\">head here!<\/a><\/p>\n <p>Saturday, I was really not feeling to make a Ludum Dare, especially after hearing the theme. It was a decision between either doing this Ludum Dare&#8230;or playing Dark Souls 3 !<\/p>\n <p>I&#8217;ll let you imagine my conflict haha, but I said to myself, how was I able to make a Ludum Dare, just by myself, in 48h, as I wanted to do a compo? So, having lost my friday to Dark Souls 3, I started to brainstorm and making a rough prototype of my game Saturday morning.<\/p>\n <p>This is what I was looking at, but without all the graphics :<\/p>\n <p><img class=\"alignnone\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/542293\/45513-shot1-1460942942.png\" alt=\"\" width=\"218\" height=\"272\" \/><\/p>\n <p>But I encountered many problems, especially with this question : How will I make my shape fit in the holes in 2D ??? With my upward mechanic, was I going to make the level on different Z planes and move the player diagonaly, but with a orthogonal camera, so it gives the illusion of moving upward? Will I do the walls in 3D ? Will I put the camera in isometric and follow the player as he goes inside each hole in the walls ? Will I push my player on the Z axis with gravity on the x ?<\/p>\n <p>So many questions that I was not able to find the answers&#8230;so guess what ?<\/p>\n <p>&#8230;<\/p>\n <p>Yeah, you guessed it. I returned playing Dark Souls 3 ! :3<\/p>\n <p>&#8230;<\/p>\n <p>&#8230;.<\/p>\n <p>But this is not the end of my story.<\/p>\n <p>So after a good challenging Saturday playing my favorite series of all time, \u00a0I kept thinking about a way to make my design work somehow with my game mechanic&#8230; I mean&#8230; Do I really need to make the shapes pass through the holes&#8230;you know, physically?<\/p>\n <p>And then it striked me ! If this was going to work, well, it could fix all my problems.<\/p>\n <p>So Sunday morning, I wake up really early, and I start prototyping more on my solution.<\/p>\n <p>And the solution is:<\/p>\n <p><em>Well, I could just make the wall detect if the form I&#8217;m trying to pass through the hole is the same shape, if yes, then when passing near the middle of the hole, change sorting layer order !<\/em><\/p>\n <p>That was so simple, and with the right systems, it works with a charm ! So, having only 24h to make it for the compo, I tried all my might to make and polish the first level.<\/p>\n <p>It was looking like this at the end :<\/p>\n <p><img class=\"alignnone\" src=\"https:\/\/media.giphy.com\/media\/vNQbjnF2y2Lba\/giphy.gif\" alt=\"\" width=\"229\" height=\"289\" \/><\/p>\n <p>I used a neat little graphic engine, it&#8217;s called Magica Voxel where you can create cool blocky art and I used music from Newgrounds as well as sounds from freesounds.org.<\/p>\n <p>So when my level was done, I tried to apply to the compo. It was 9 O&#8217;clock and I know that there is an extra hour in order to submit.<\/p>\n <p>But guess what, it was 9h05 and the compo option in the submission page&#8230;it was grayed out !!!!<\/p>\n <p>So&#8230;all I did was for nothing.<\/p>\n <p>But alas, I was able to participate to the jam, so I applied right there instead.<\/p>\n <p>Having already submitted my first level, monday would be a return to work and I wouldn&#8217;t have much more time to work on the game, but I wanted sooo bad to add just another level.<\/p>\n <p>So today, at my lunch break, I did another level in just 1 hour! It introduce another game mechanic, and I saw how it was easy and quick to do a level when all the systems are already in place.<\/p>\n <p><img class=\"alignnone\" src=\"https:\/\/media.giphy.com\/media\/xT1XH1a6cDgzyDS1Ik\/giphy.gif\" alt=\"\" width=\"203\" height=\"253\" \/><\/p>\n <p>So I said to myself: \u00a0&#8220;well, I don&#8217;t want it to end there, I must do a last level !&#8221;<\/p>\n <p>So that&#8217;s what I did this evening, and this one will be a little challenging, but I&#8217;m really proud of how it turned out overall ! I&#8217;m really proud as I didn&#8217;t saw myself finishing this on the last day of the jam&#8230;and again, alone ! I&#8217;ll try to find a team next time, as it can give us better contents if the project is, of course, well managed.<\/p>\n <p>Let me know if you have found my game interesting, and again, happy rating for everyone !<\/p>\n <p>So&#8230; if you excuse me, I&#8217;ll return to Dark Souls 3&#8230;Dying&#8230;oups, I mean decompressing from this LD !<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/block\/\" rel=\"tag\">block<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/shifto\/\" rel=\"tag\">Shifto<\/a><\/p>","time":"April 18th, 2016 10:57 pm","title":"The first Ludum Dare that I\u2019m really proud of"}