My engine hasn't crashed yet
I'm working on a custom engine that uses the Vulkan API to render. I also have an OpenGL renderer for computers that don't support Vulkan. IS anyone else insane enough to use Vulkan, or is it just me?
I'm working on a custom engine that uses the Vulkan API to render. I also have an OpenGL renderer for computers that don't support Vulkan. IS anyone else insane enough to use Vulkan, or is it just me?