{"author_link":"\/users\/kevtukk","author_name":"KevTukk","author_uid":"kevtukk","comments":[],"epoch":1492881225,"event":"LD38","format":"md","ldjam_node_id":22541,"likes":0,"metadata":{"p_key":"88184","p_author":"KevTukk","p_authorkey":"1006658","p_urlkey":"300718","p_title":"Day 1 \/ Work so far","p_cat":"LDJam ","p_event":"LD38","p_time":"1492881225","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":"1006658","us_name":"KevTukk","us_username":"kevtukk","event_start":"1492732800","event_key":"69","event_name":"LD 38"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD38","removed_author":false},"_superparent":9405,"_trust":2,"author":6658,"body":"Day 1 is almost over and it's going pretty well.\n\nI decided to make a building game reminiscent of Sim Tower, but in space and with little space to build.\nI'm using Construct 2 for the game and Aseprite for the artwork.\n\nSince I'm on my own and not a great artist (graphics-wise) I decided to go with lo-fi-sprites and very little animations for now. If I have the time, I will add some tomorrow.\n\nRight now the basics of the AI work, every citizen has needs (like Hunger, Sleep, ...) and they produce scrap for new buildings when these are met.\n\nI'm still working on two major bugs (you can build multiple buildings over each other and you can build floating rooms (my favourite)) but I'm working on it.\n\nDuring a short lunchbreak, I decided to record a little song that I will use as soundtrack. Nothing amazing, but I think it's better than dead silence (although it would be more realistic, but thats boring).\n\nHere is a little picture:\n\nhttp:\/\/i.imgur.com\/IW0nYcg.png\n\nAnd here is the soundtrack:\n\nhttps:\/\/www.dropbox.com\/s\/xv2d9p435itef7i\/LevelMusic.mp3?dl=0","comments":0,"created":"2017-04-22T16:44:54Z","files":[],"files-timestamp":0,"id":22541,"love":0,"meta":[],"modified":"2017-04-22T17:13:45Z","name":"Day 1 \/ Work so far","node-timestamp":"2017-04-22T17:13:45Z","parent":20771,"parents":[1,5,9,9405,20771],"path":"\/events\/ludum-dare\/38\/little-space\/day-1-work-so-far","published":"2017-04-22T17:13:45Z","scope":"public","slug":"day-1-work-so-far","subsubtype":"","subtype":"","type":"post","version":30328},"node_metadata":{"n_key":"22541","n_urlkey":"300718","n_parent":"20771","n_path":"\/events\/ludum-dare\/38\/little-space\/day-1-work-so-far","n_slug":"day-1-work-so-far","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"6658","n_created":"1492879494","n_modified":"1492881225","n_version":"30328","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/38\/little-space\/day-1-work-so-far","text":"Day 1 is almost over and it's going pretty well.\n\nI decided to make a building game reminiscent of Sim Tower, but in space and with little space to build.\nI'm using Construct 2 for the game and Aseprite for the artwork.\n\nSince I'm on my own and not a great artist (graphics-wise) I decided to go with lo-fi-sprites and very little animations for now. If I have the time, I will add some tomorrow.\n\nRight now the basics of the AI work, every citizen has needs (like Hunger, Sleep, ...) and they produce scrap for new buildings when these are met.\n\nI'm still working on two major bugs (you can build multiple buildings over each other and you can build floating rooms (my favourite)) but I'm working on it.\n\nDuring a short lunchbreak, I decided to record a little song that I will use as soundtrack. Nothing amazing, but I think it's better than dead silence (although it would be more realistic, but thats boring).\n\nHere is a little picture:\n\nhttp:\/\/i.imgur.com\/IW0nYcg.png\n\nAnd here is the soundtrack:\n\nhttps:\/\/www.dropbox.com\/s\/xv2d9p435itef7i\/LevelMusic.mp3?dl=0","title":"Day 1 \/ Work so far","wayback_source":[]}