{"author_link":"\/users\/ebbasuke","author_name":"ebbasuke","author_uid":"ebbasuke","comments":[],"epoch":1492885803,"event":"LD38","format":"md","ldjam_node_id":22715,"likes":2,"metadata":{"p_key":"88269","p_author":"ebbasuke","p_authorkey":"1003565","p_urlkey":"300834","p_title":"LD38, 1st day: 2D characters and sprite sheet hell","p_cat":"LDJam ","p_event":"LD38","p_time":"1492885803","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1003565","us_name":"ebbasuke","us_username":"ebbasuke","event_start":"1492732800","event_key":"69","event_name":"LD 38"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD38","removed_author":false},"_superparent":9405,"_trust":1,"author":3565,"body":"Yayyy, it's been a while since I last time took part in Ludum Dare. I'm participating with my [bf](https:\/\/ldjam.com\/users\/editor). He does the programming, I do all the art. We might get music from our friend, who's done some music for us before too. It would be awesome! :grin: Oh, and I also stream my progress in [twitch](https:\/\/www.twitch.tv\/czarine85).\n\nToday I started with some monster designs, tiling background and player character sprite sheet. I might have to change the monsters, since the theme shifted a bit, but I don't think it's a problem. \n\nThe character sprite sheet was the most time consuming and irritating to draw. :persevere: I haven't made one before, and making it in Gimp was annoying. I resorted to tracing an existing walk cycle character sheet and modifying the character to look different (it looks nothing like the original, so it should be a good derivative). \n\nI think I should've looked into how to make a sprite sheet efficiently. It might have saved me time and nerves. Luckily I don't have too much on my to-do-list, so it didn't mess up the schedule.  I just hope I don't have to make changes to it. At least it seemed to work in Unity, even though it wrecked the shooting... :joy:\n\nHere's a WIP peek of the sprite sheet:\n\nhttps:\/\/puu.sh\/vsDcw\/ecec4837cc.jpg\n\nFor once I prepped properly and made a huuuuuuge macaroni casserole, so I don't have to spend time on making food. :yum: I also stocked on ice tea, and bought some salad ingredients as well. :salad: Tho' we did run out of sweet stuff already... :sweat_smile:\n\nAnyway, things are looking good so far! :thumbsup:\n\n","comments":0,"created":"2017-04-22T18:00:41Z","files":[],"files-timestamp":0,"id":22715,"love":2,"love-timestamp":"2017-04-22T18:38:37Z","meta":[],"modified":"2017-04-22T18:38:37Z","name":"LD38, 1st day: 2D characters and sprite sheet hell","node-timestamp":"2017-04-22T18:30:03Z","parent":20388,"parents":[1,5,9,9405,20388],"path":"\/events\/ludum-dare\/38\/carcinogenocide\/ld38-1st-day-2d-characters-and-sprite-sheet-hell","published":"2017-04-22T18:30:03Z","scope":"public","slug":"ld38-1st-day-2d-characters-and-sprite-sheet-hell","subsubtype":"","subtype":"","type":"post","version":30710},"node_metadata":{"n_key":"22715","n_urlkey":"300834","n_parent":"20388","n_path":"\/events\/ludum-dare\/38\/carcinogenocide\/ld38-1st-day-2d-characters-and-sprite-sheet-hell","n_slug":"ld38-1st-day-2d-characters-and-s","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"3565","n_created":"1492884041","n_modified":"1492886317","n_version":"30710","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/38\/carcinogenocide\/ld38-1st-day-2d-characters-and-sprite-sheet-hell","text":"Yayyy, it's been a while since I last time took part in Ludum Dare. I'm participating with my [bf](https:\/\/ldjam.com\/users\/editor). He does the programming, I do all the art. We might get music from our friend, who's done some music for us before too. It would be awesome! :grin: Oh, and I also stream my progress in [twitch](https:\/\/www.twitch.tv\/czarine85).\n\nToday I started with some monster designs, tiling background and player character sprite sheet. I might have to change the monsters, since the theme shifted a bit, but I don't think it's a problem. \n\nThe character sprite sheet was the most time consuming and irritating to draw. :persevere: I haven't made one before, and making it in Gimp was annoying. I resorted to tracing an existing walk cycle character sheet and modifying the character to look different (it looks nothing like the original, so it should be a good derivative). \n\nI think I should've looked into how to make a sprite sheet efficiently. It might have saved me time and nerves. Luckily I don't have too much on my to-do-list, so it didn't mess up the schedule.  I just hope I don't have to make changes to it. At least it seemed to work in Unity, even though it wrecked the shooting... :joy:\n\nHere's a WIP peek of the sprite sheet:\n\nhttps:\/\/puu.sh\/vsDcw\/ecec4837cc.jpg\n\nFor once I prepped properly and made a huuuuuuge macaroni casserole, so I don't have to spend time on making food. :yum: I also stocked on ice tea, and bought some salad ingredients as well. :salad: Tho' we did run out of sweet stuff already... :sweat_smile:\n\nAnyway, things are looking good so far! :thumbsup:\n\n","title":"LD38, 1st day: 2D characters and sprite sheet hell","wayback_source":[]}