{"author_link":"\/users\/nolic0321","author_name":"Nolic0321","author_uid":"nolic0321","comments":[],"epoch":1492886868,"event":"LD38","format":"md","ldjam_node_id":22824,"likes":4,"metadata":{"p_key":"88324","p_author":"Nolic0321","p_authorkey":"1012017","p_urlkey":"300903","p_title":"That Moment You Realize.....","p_cat":"LDJam ","p_event":"LD38","p_time":"1492886868","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":"1012017","us_name":"Nolic0321","us_username":"nolic0321","event_start":"1492732800","event_key":"69","event_name":"LD 38"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD38","removed_author":false},"_superparent":9405,"_trust":1,"author":12017,"body":"So I've been working on a major mechanic in my game for the entirety of this morning and got a basic system in place.  Having done this I just realized I need to calculate a bunch of stuff on the fly and make sure things don't implode on themselves right away.  (Basically super super accurate mathemecations!)  So!  What do I do?\n\nREVISE THE GAME!\n\nJust wanted to leave this out there in case anyone else is hitting the same roadblock at this point!  Don't stop...don't make a new game...take what you have and revise it with smaller scoped mechanics!\n\nYOU CAN DO IT!\n\nTL;DR;  I'm trying to programatically create orbits that don't implode...  Time to think of a new way to play the game!","comments":0,"created":"2017-04-22T18:45:06Z","files":[],"files-timestamp":0,"id":22824,"love":4,"love-timestamp":"2017-04-22T20:00:21Z","meta":[],"modified":"2017-04-22T20:00:21Z","name":"That Moment You Realize.....","node-timestamp":"2017-04-22T18:47:48Z","parent":19143,"parents":[1,5,9,9405,19143],"path":"\/events\/ludum-dare\/38\/tiny-universe\/that-moment-you-realize","published":"2017-04-22T18:47:48Z","scope":"public","slug":"that-moment-you-realize","subsubtype":"","subtype":"","type":"post","version":30813},"node_metadata":{"n_key":"22824","n_urlkey":"300903","n_parent":"19143","n_path":"\/events\/ludum-dare\/38\/tiny-universe\/that-moment-you-realize","n_slug":"that-moment-you-realize","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"12017","n_created":"1492886706","n_modified":"1492891221","n_version":"30813","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/38\/tiny-universe\/that-moment-you-realize","text":"So I've been working on a major mechanic in my game for the entirety of this morning and got a basic system in place.  Having done this I just realized I need to calculate a bunch of stuff on the fly and make sure things don't implode on themselves right away.  (Basically super super accurate mathemecations!)  So!  What do I do?\n\nREVISE THE GAME!\n\nJust wanted to leave this out there in case anyone else is hitting the same roadblock at this point!  Don't stop...don't make a new game...take what you have and revise it with smaller scoped mechanics!\n\nYOU CAN DO IT!\n\nTL;DR;  I'm trying to programatically create orbits that don't implode...  Time to think of a new way to play the game!","title":"That Moment You Realize.....","wayback_source":[]}