I'm gonna call it a day
After about 15 hours hard working, I think I can call it a day. Since this is my first jam, there was a ton of problems and accidents that had to be dealt with. The most annoying one is my VS2015 Community cannot debug Unity Editor anymore, after installing the latest version 5.6.0f3.
Anyway, I'm kinda satisfied with my progress today:
- Confirmed the idea
- Character controlling and NavMesh
- Animation controlling (thought the output is not quit pleasing by now)
- Gameplay and essential parts of the whole idea, such as sight tracing, sound reacting, etc.
- Enemy's AI, which I spent about 3 hours for refactor. I never actually developed an AI system from scratch before this. I tried out several designs and a state-machine-like one is selected. Now it's quite flexible and I can just add
HumanThoughtsfor adapting various situations. Good for me.:stuckouttonguewinkingeye: - A simple UI system with speech bubbles. Just for fun.
Tomorrow - Art design and paiting - Level design and details - Test and submit
It's 4:40am in China. I've drunk countless cups of green tea for staying conscious. Have to hit the bed.
https://www.youtube.com/watch?v=QyDqCUwcv2M&feature=youtu.be