Atlantis!

Further to yesterday’s progress, today I added in mines and farms and implemented using up prayer points to “rescue” your sunken buildings. I also implemented “maintenance”, so buildings run at half efficiency if you run out of stone and are abandoned if you go for too long a period without stone. Also, victory and loss conditions, and a win/lose screen were added.

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Currently in the process of balancing the game. Am considering how much control to give to the player in terms of micromanaging their cities. Whether to let them “pause” population increase, even if there is a food surplus. If I get time this evening, I will also add in buildings that belong to the city, and Temples that give extra prayer points. Also on the todo list is making distance from city affect mine and farm production as well as the underlying terrain type (grass/mountains). And the game needs some graphical indications to show when buildings are not being maintained / close to being abandoned or close to being ruined by way of being underwater. Plus also some indication of how close the player is to winning (how many Wonders they have and how many they need and for how long before victory happens). Maybe some extra data on the resources too (such as how many they will +/- the next turn)