{"author_link":"\/users\/chaotikza","author_name":"chaotikza","author_uid":"chaotikza","comments":[],"epoch":1492894379,"event":"LD38","format":"md","ldjam_node_id":23059,"likes":2,"metadata":{"p_key":"88467","p_author":"chaotikza","p_authorkey":"1001895","p_urlkey":"301074","p_title":"Day 1 - Match 3 Is Hard!!!","p_cat":"LDJam ","p_event":"LD38","p_time":"1492894379","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1001895","us_name":"chaotikza","us_username":"chaotikza","event_start":"1492732800","event_key":"69","event_name":"LD 38"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD38","removed_author":false},"_superparent":9405,"_trust":3,"author":1895,"body":"The day didn't start off too well, with about 2 hours lost to getting our Visual Studio projects working properly with each other and with Unity (if you're going use a complicated DDD approach set it up the day before).\n\nOnce we got going we managed to build most of the domain, but ran into some more severe difficulties with getting Unity mouse input working with 2D and then with our presentation code doing weird things... but at least we have most if it sorted out now and we can finally drag tiles around and match them with one another:\n\nScreenshot: https:\/\/chaotik.co.za\/content\/images\/2017\/04\/Unity_2017-04-22_22-44-17.png\n\nTomorrow we'll implement dropping down tiles after a match, spawning new tiles a scoring system and then figure out how we're going to work in the theme and add some content.","comments":0,"created":"2017-04-22T20:45:40Z","files":[],"files-timestamp":0,"id":23059,"love":2,"love-timestamp":"2017-04-22T20:55:52Z","meta":[],"modified":"2017-04-22T20:55:52Z","name":"Day 1 - Match 3 Is Hard!!!","node-timestamp":"2017-04-22T20:52:59Z","parent":20615,"parents":[1,5,9,9405,20615],"path":"\/events\/ludum-dare\/38\/save-a-small-world\/day-1-match-3-is-hard","published":"2017-04-22T20:52:59Z","scope":"public","slug":"day-1-match-3-is-hard","subsubtype":"","subtype":"","type":"post","version":31404},"node_metadata":{"n_key":"23059","n_urlkey":"301074","n_parent":"20615","n_path":"\/events\/ludum-dare\/38\/save-a-small-world\/day-1-match-3-is-hard","n_slug":"day-1-match-3-is-hard","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"1895","n_created":"1492893940","n_modified":"1492894552","n_version":"31404","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/38\/save-a-small-world\/day-1-match-3-is-hard","text":"The day didn't start off too well, with about 2 hours lost to getting our Visual Studio projects working properly with each other and with Unity (if you're going use a complicated DDD approach set it up the day before).\n\nOnce we got going we managed to build most of the domain, but ran into some more severe difficulties with getting Unity mouse input working with 2D and then with our presentation code doing weird things... but at least we have most if it sorted out now and we can finally drag tiles around and match them with one another:\n\nScreenshot: https:\/\/chaotik.co.za\/content\/images\/2017\/04\/Unity_2017-04-22_22-44-17.png\n\nTomorrow we'll implement dropping down tiles after a match, spawning new tiles a scoring system and then figure out how we're going to work in the theme and add some content.","title":"Day 1 - Match 3 Is Hard!!!","wayback_source":[]}