{"author_link":"\/users\/flatgub","author_name":"Flatgub","author_uid":"flatgub","comments":[],"epoch":1492895996,"event":"LD38","format":"md","ldjam_node_id":23119,"likes":1,"metadata":{"p_key":"88504","p_author":"Flatgub","p_authorkey":"1001273","p_urlkey":"301115","p_title":"The digital world is now relatively physical","p_cat":"LDJam ","p_event":"LD38","p_time":"1492895996","p_likes":"1","p_comments":"0","p_status":"WAYBACK","us_key":"1001273","us_name":"Flatgub","us_username":"flatgub","event_start":"1492732800","event_key":"69","event_name":"LD 38"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD38","removed_author":false},"_superparent":9405,"_trust":8,"author":1273,"body":"https:\/\/twitter.com\/Flatgub\/status\/855890612666617856\n\nThe small virtual worlds that terminals have are actually \"real\" now, in the sense that you can move around in them and not pass through walls, however, they're a pain in the butt to map out by hand due to how they're comprised \n\nhttp:\/\/puu.sh\/vsSx4\/97a73c7173.png\n\nSo I'm considering taking a break to create an editor for them so i can better work with them, but i'm already low on hours and I don\nt wanna have to go into the jam if I can avoid it.","comments":2,"comments-timestamp":"2017-04-22T23:38:22Z","created":"2017-04-22T21:16:53Z","files":[],"files-timestamp":0,"id":23119,"love":1,"love-timestamp":"2017-04-22T22:28:55Z","meta":[],"modified":"2017-04-22T23:38:22Z","name":"The digital world is now relatively physical","node-timestamp":"2017-04-22T21:19:56Z","parent":18697,"parents":[1,5,9,9405,18697],"path":"\/events\/ludum-dare\/38\/retrohacker-1993\/the-digital-world-is-now-relatively-physical","published":"2017-04-22T21:19:56Z","scope":"public","slug":"the-digital-world-is-now-relatively-physical","subsubtype":"","subtype":"","type":"post","version":31526},"node_metadata":{"n_key":"23119","n_urlkey":"301115","n_parent":"18697","n_path":"\/events\/ludum-dare\/38\/retrohacker-1993\/the-digital-world-is-now-relatively-physical","n_slug":"the-digital-world-is-now-relativ","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"1273","n_created":"1492895813","n_modified":"1492904302","n_version":"31526","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/38\/retrohacker-1993\/the-digital-world-is-now-relatively-physical","text":"https:\/\/twitter.com\/Flatgub\/status\/855890612666617856\n\nThe small virtual worlds that terminals have are actually \"real\" now, in the sense that you can move around in them and not pass through walls, however, they're a pain in the butt to map out by hand due to how they're comprised \n\nhttp:\/\/puu.sh\/vsSx4\/97a73c7173.png\n\nSo I'm considering taking a break to create an editor for them so i can better work with them, but i'm already low on hours and I don\nt wanna have to go into the jam if I can avoid it.","title":"The digital world is now relatively physical","wayback_source":[]}