{"author_link":"\/users\/boaheck-artgent","author_name":"boaheck-artgent","author_uid":"boaheck-artgent","comments":[],"epoch":1492908055,"event":"LD38","format":"md","ldjam_node_id":23398,"likes":3,"metadata":{"p_key":"88696","p_author":"boaheck-artgent","p_authorkey":"1009523","p_urlkey":"301327","p_title":"Planeterarium .inc Day 1","p_cat":"LDJam ","p_event":"LD38","p_time":"1492908055","p_likes":"3","p_comments":"0","p_status":"WAYBACK","us_key":"1009523","us_name":"boaheck-artgent","us_username":"boaheck-artgent","event_start":"1492732800","event_key":"69","event_name":"LD 38"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD38","removed_author":false},"_superparent":9405,"_trust":1,"author":9523,"body":"# Phew I'm tired...\n\nSo for this Ludum Dare I'm making a sidescrolling survival game about taking care of the ecosystem on a small planetoid.\n\nDay 1 went pretty slow with having to make a character controller on an uneven circle and Unity being annoying. However I managed to enlist the artistic abilities of my friend Kal. I was planning on doing the jam anyway so this was an easy decision. \n\n### What I got done today:\n- 2D Procedural planet terrain generation system.\n- Movement on those planets.\n- Energy meter that goes down overtime and faster when you sprint.\n\nTomorrow I'll be focusing on making an inventory system and mechanics around that and hopefully I can dedicate Monday to creating and balancing the ecosystem.\n\n## Anyway Here are some screen shots \n\n### Ingame Screenshot\n\n![planeterarium.png](\/\/\/raw\/335\/2\/z\/32.png)\n\n### A planet generated with my system\n\n![planeterarium3.png](\/\/\/raw\/335\/2\/z\/36.png)\n\n### A close up of a spot where the bedrock breaks the surface forming a mountain.\n\n![planeterarium2.png](\/\/\/raw\/335\/2\/z\/35.png)\n","comments":0,"created":"2017-04-23T00:18:09Z","files":[],"files-timestamp":0,"id":23398,"love":3,"love-timestamp":"2017-04-23T03:42:10Z","meta":[],"modified":"2017-04-23T03:42:10Z","name":"Planeterarium .inc Day 1","node-timestamp":"2017-04-23T00:40:55Z","parent":19401,"parents":[1,5,9,9405,19401],"path":"\/events\/ludum-dare\/38\/planeterarium-inc\/planeterarium-inc-day-1","published":"2017-04-23T00:40:55Z","scope":"public","slug":"planeterarium-inc-day-1","subsubtype":"","subtype":"","type":"post","version":32381},"node_metadata":{"n_key":"23398","n_urlkey":"301327","n_parent":"19401","n_path":"\/events\/ludum-dare\/38\/planeterarium-inc\/planeterarium-inc-day-1","n_slug":"planeterarium-inc-day-1","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"9523","n_created":"1492906689","n_modified":"1492918930","n_version":"32381","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/38\/planeterarium-inc\/planeterarium-inc-day-1","text":"# Phew I'm tired...\n\nSo for this Ludum Dare I'm making a sidescrolling survival game about taking care of the ecosystem on a small planetoid.\n\nDay 1 went pretty slow with having to make a character controller on an uneven circle and Unity being annoying. However I managed to enlist the artistic abilities of my friend Kal. I was planning on doing the jam anyway so this was an easy decision. \n\n### What I got done today:\n- 2D Procedural planet terrain generation system.\n- Movement on those planets.\n- Energy meter that goes down overtime and faster when you sprint.\n\nTomorrow I'll be focusing on making an inventory system and mechanics around that and hopefully I can dedicate Monday to creating and balancing the ecosystem.\n\n## Anyway Here are some screen shots \n\n### Ingame Screenshot\n\n![planeterarium.png](\/\/\/raw\/335\/2\/z\/32.png)\n\n### A planet generated with my system\n\n![planeterarium3.png](\/\/\/raw\/335\/2\/z\/36.png)\n\n### A close up of a spot where the bedrock breaks the surface forming a mountain.\n\n![planeterarium2.png](\/\/\/raw\/335\/2\/z\/35.png)\n","title":"Planeterarium .inc Day 1","wayback_source":[]}