{"author_link":"\/users\/carl-rauscher","author_name":"Carl Rauscher","author_uid":"carl-rauscher","comments":[],"epoch":1492909174,"event":"LD38","format":"md","ldjam_node_id":23460,"likes":1,"metadata":{"p_key":"88740","p_author":"Carl Rauscher","p_authorkey":"1009852","p_urlkey":"301375","p_title":"End of Day One for \"Haunted\"","p_cat":"LDJam ","p_event":"LD38","p_time":"1492909174","p_likes":"1","p_comments":"0","p_status":"WAYBACK","us_key":"1009852","us_name":"Carl Rauscher","us_username":"carl-rauscher","event_start":"1492732800","event_key":"69","event_name":"LD 38"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD38","removed_author":false},"_superparent":9405,"_trust":1,"author":9852,"body":"Twine as a programming language is both simple and infuriating. It took a while but I managed to make the game minimally functional -- all rooms work and most of the core actions are in place. I even have the introduction and endgame elements installed with placeholder text.\n\nI really wanted to add more features over the course of the day and kept telling myself to hold off until the basic game was complete. Now that I am here, I am going back through the code to identify where new features can be inserted without breaking the whole darned thing. I also can see just the text parts so I can improve the readability and add in important story to explain what the heck you're doing (and why!)\n\nCan I get all of this done by tomorrow? Probably. It won't have cool graphics, but I think I can boost the look and feel of it. I may even try some mood music too.","comments":0,"created":"2017-04-23T00:52:23Z","files":[],"files-timestamp":0,"id":23460,"love":1,"love-timestamp":"2017-04-23T03:40:56Z","meta":[],"modified":"2017-04-23T21:53:14Z","name":"End of Day One for \"Haunted\"","node-timestamp":"2017-04-23T21:53:14Z","parent":17541,"parents":[1,5,9,9405,17541],"path":"\/events\/ludum-dare\/38\/haunted\/end-of-day-one-for-haunted","published":"2017-04-23T00:59:34Z","scope":"public","slug":"end-of-day-one-for-haunted","subsubtype":"","subtype":"","type":"post","version":39160},"node_metadata":{"n_key":"23460","n_urlkey":"301375","n_parent":"17541","n_path":"\/events\/ludum-dare\/38\/haunted\/end-of-day-one-for-haunted","n_slug":"end-of-day-one-for-haunted","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"9852","n_created":"1492908743","n_modified":"1492984394","n_version":"39160","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/38\/haunted\/end-of-day-one-for-haunted","text":"Twine as a programming language is both simple and infuriating. It took a while but I managed to make the game minimally functional -- all rooms work and most of the core actions are in place. I even have the introduction and endgame elements installed with placeholder text.\n\nI really wanted to add more features over the course of the day and kept telling myself to hold off until the basic game was complete. Now that I am here, I am going back through the code to identify where new features can be inserted without breaking the whole darned thing. I also can see just the text parts so I can improve the readability and add in important story to explain what the heck you're doing (and why!)\n\nCan I get all of this done by tomorrow? Probably. It won't have cool graphics, but I think I can boost the look and feel of it. I may even try some mood music too.","title":"End of Day One for \"Haunted\"","wayback_source":[]}