{"author_link":"\/users\/psychead","author_name":"psychead","author_uid":"psychead","comments":[],"epoch":1492910766,"event":"LD38","format":"md","ldjam_node_id":23475,"likes":3,"metadata":{"p_key":"88754","p_author":"psychead","p_authorkey":"1011486","p_urlkey":"301389","p_title":"Ludum Dead - Day 1 Recap","p_cat":"LDJam ","p_event":"LD38","p_time":"1492910766","p_likes":"3","p_comments":"0","p_status":"WAYBACK","us_key":"1011486","us_name":"psychead","us_username":"psychead","event_start":"1492732800","event_key":"69","event_name":"LD 38"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD38","removed_author":false},"_superparent":9405,"_trust":2,"author":11486,"body":"Time to recap on the results of a day full of work.\n\nMistakes I decided to do this time around:\n\n1. Working on art before gameplay, as a programmer. I got the feel of the game down, but no prototype gameplay. Realizing that made me almost quit a few hours ago. (Screenshots, though!)\n\n2. Making a multiplayer puzzle game for Ludum Dare. I'm expecting to get the heck trolled out of it. Be nice, guys.\n\nThat being said, I am doing good progress! Time to sleep for now. Good night and good luck to all of you guys.\n\n![LudumDead.jpg](\/\/\/raw\/edc\/2\/z\/85.jpg)\n","comments":1,"comments-timestamp":"2017-04-23T01:28:04Z","created":"2017-04-23T01:04:53Z","files":[],"files-timestamp":0,"id":23475,"love":3,"love-timestamp":"2017-04-23T09:03:28Z","meta":[],"modified":"2017-04-23T09:03:28Z","name":"Ludum Dead - Day 1 Recap","node-timestamp":"2017-04-23T01:26:06Z","parent":21223,"parents":[1,5,9,9405,21223],"path":"\/events\/ludum-dare\/38\/a-small-hell\/ludum-dead-day-1-recap","published":"2017-04-23T01:26:06Z","scope":"public","slug":"ludum-dead-day-1-recap","subsubtype":"","subtype":"","type":"post","version":32593},"node_metadata":{"n_key":"23475","n_urlkey":"301389","n_parent":"21223","n_path":"\/events\/ludum-dare\/38\/a-small-hell\/ludum-dead-day-1-recap","n_slug":"ludum-dead-day-1-recap","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"11486","n_created":"1492909493","n_modified":"1492938208","n_version":"32593","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/38\/a-small-hell\/ludum-dead-day-1-recap","text":"Time to recap on the results of a day full of work.\n\nMistakes I decided to do this time around:\n\n1. Working on art before gameplay, as a programmer. I got the feel of the game down, but no prototype gameplay. Realizing that made me almost quit a few hours ago. (Screenshots, though!)\n\n2. Making a multiplayer puzzle game for Ludum Dare. I'm expecting to get the heck trolled out of it. Be nice, guys.\n\nThat being said, I am doing good progress! Time to sleep for now. Good night and good luck to all of you guys.\n\n![LudumDead.jpg](\/\/\/raw\/edc\/2\/z\/85.jpg)\n","title":"Ludum Dead - Day 1 Recap","wayback_source":[]}