{"author_link":"\/users\/sirolaf","author_name":"SirOlaf","author_uid":"sirolaf","comments":[],"epoch":1492911106,"event":"LD38","format":"md","ldjam_node_id":23487,"likes":5,"metadata":{"p_key":"88764","p_author":"SirOlaf","p_authorkey":"1009459","p_urlkey":"301399","p_title":"Day one of the game Tirld","p_cat":"LDJam ","p_event":"LD38","p_time":"1492911106","p_likes":"5","p_comments":"0","p_status":"WAYBACK","us_key":"1009459","us_name":"SirOlaf","us_username":"sirolaf","event_start":"1492732800","event_key":"69","event_name":"LD 38"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD38","removed_author":false},"_superparent":9405,"_trust":1,"author":9459,"body":"The game Tirld(A fusion of the words \"tiny\" and \"world\") is written in C++ with the SFML library. It is about a (for now) green person on a tiny platform made out of tiles.\n\n\nDevelopment began by adding simple gravity and collision. \n\nStep two was to get some textures into the game! So I wrote a function to load in tiles from a big .png file. \n\nStep three were some core gameplay elements: Tile breaking and placing. This took longer than expected and gave me some problems. \n\nThe last thing I \ndid was just fixing some bugs.\n\nNow, to show you how it looks right now, I present you this gif:\n![version 0.0.4.gif](\/\/\/raw\/3f4\/2\/z\/91.gif)\n\n\nHave fun everyone!\n\n\nGithub page: https:\/\/github.com\/HolyOlaf\/LD38","comments":0,"created":"2017-04-23T01:13:59Z","files":[],"files-timestamp":0,"id":23487,"love":5,"love-timestamp":"2017-04-23T03:37:01Z","meta":[],"modified":"2017-04-23T03:37:01Z","name":"Day one of the game Tirld","node-timestamp":"2017-04-23T01:32:57Z","parent":15755,"parents":[1,5,9,9405,15755],"path":"\/events\/ludum-dare\/38\/$15755\/day-one-of-the-game-tirld","published":"2017-04-23T01:31:46Z","scope":"public","slug":"day-one-of-the-game-tirld","subsubtype":"","subtype":"","type":"post","version":32641},"node_metadata":{"n_key":"23487","n_urlkey":"301399","n_parent":"15755","n_path":"\/events\/ludum-dare\/38\/$15755\/day-one-of-the-game-tirld","n_slug":"day-one-of-the-game-tirld","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"9459","n_created":"1492910039","n_modified":"1492918621","n_version":"32641","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/38\/$15755\/day-one-of-the-game-tirld","text":"The game Tirld(A fusion of the words \"tiny\" and \"world\") is written in C++ with the SFML library. It is about a (for now) green person on a tiny platform made out of tiles.\n\n\nDevelopment began by adding simple gravity and collision. \n\nStep two was to get some textures into the game! So I wrote a function to load in tiles from a big .png file. \n\nStep three were some core gameplay elements: Tile breaking and placing. This took longer than expected and gave me some problems. \n\nThe last thing I \ndid was just fixing some bugs.\n\nNow, to show you how it looks right now, I present you this gif:\n![version 0.0.4.gif](\/\/\/raw\/3f4\/2\/z\/91.gif)\n\n\nHave fun everyone!\n\n\nGithub page: https:\/\/github.com\/HolyOlaf\/LD38","title":"Day one of the game Tirld","wayback_source":[]}