{"author_link":"\/users\/s-ol","author_name":"s-ol","author_uid":"s-ol","comments":[],"epoch":1492920207,"event":"LD38","format":"md","ldjam_node_id":23646,"likes":7,"metadata":{"p_key":"88878","p_author":"s-ol","p_authorkey":"1001003","p_urlkey":"301526","p_title":"Getting Somewhere - Gameplay & Audio","p_cat":"LDJam ","p_event":"LD38","p_time":"1492920207","p_likes":"7","p_comments":"0","p_status":"WAYBACK","us_key":"1001003","us_name":"s-ol","us_username":"s-ol","event_start":"1492732800","event_key":"69","event_name":"LD 38"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD38","removed_author":false},"_superparent":9405,"_trust":2,"author":1003,"body":"After a couple more hours, it is basically playable!\n\nhttps:\/\/youtube.com\/watch?v=n_kaBXRwFx4\n\nIMO the coolest thing about this right now is the fact that the visual and audio feedback when the ball bounces of something is literally the exact same thing\/data\/oscillation. (The whole thing doesn't flash like in the video to the human eye btw.)\n\nThe patch has gotten quite big by now, but I am really happy with how well PureData has been working for me, especially considering the very little experience I have had with it before yesterday.\n\nI think I got everything I did together in this screenshot (click for fullscreen):\n[![plonat-patch.png](\/\/\/raw\/be3\/z\/f1.png)][patch.jpg]\n\n[patch.jpg]: \/\/static.jam.vg\/raw\/be3\/z\/f1.png","comments":0,"created":"2017-04-23T03:44:07Z","files":[],"files-timestamp":0,"id":23646,"love":7,"love-timestamp":"2017-04-23T05:56:16Z","meta":[],"modified":"2017-04-23T05:56:16Z","name":"Getting Somewhere - Gameplay & Audio","node-timestamp":"2017-04-23T04:03:27Z","parent":22417,"parents":[1,5,9,9405,22417],"path":"\/events\/ludum-dare\/38\/plonat-atek\/getting-somewhere-gameplay-audio","published":"2017-04-23T04:03:27Z","scope":"public","slug":"getting-somewhere-gameplay-audio","subsubtype":"","subtype":"","type":"post","version":33079},"node_metadata":{"n_key":"23646","n_urlkey":"301526","n_parent":"22417","n_path":"\/events\/ludum-dare\/38\/plonat-atek\/getting-somewhere-gameplay-audio","n_slug":"getting-somewhere-gameplay-audio","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"1003","n_created":"1492919047","n_modified":"1492926976","n_version":"33079","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/38\/plonat-atek\/getting-somewhere-gameplay-audio","text":"After a couple more hours, it is basically playable!\n\nhttps:\/\/youtube.com\/watch?v=n_kaBXRwFx4\n\nIMO the coolest thing about this right now is the fact that the visual and audio feedback when the ball bounces of something is literally the exact same thing\/data\/oscillation. (The whole thing doesn't flash like in the video to the human eye btw.)\n\nThe patch has gotten quite big by now, but I am really happy with how well PureData has been working for me, especially considering the very little experience I have had with it before yesterday.\n\nI think I got everything I did together in this screenshot (click for fullscreen):\n[![plonat-patch.png](\/\/\/raw\/be3\/z\/f1.png)][patch.jpg]\n\n[patch.jpg]: \/\/static.jam.vg\/raw\/be3\/z\/f1.png","title":"Getting Somewhere - Gameplay & Audio","wayback_source":[]}